Dungeon Crawl Stone Soup version 0.33-a0-800-g511808601d (webtiles) character file. Game seed: 827122081705571274 177 Strat the Conjurer (level 5, -1/57 HPs) Began as a Draconian Conjurer on Jan 28, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:17 (3311 turns). Strat the Conjurer (Draconian Conjurer) Turns: 3311, Time: 00:05:18 Health: -1/57 AC: 22 Str: 9 XL: 5 Next: 30% Magic: 13/19 EV: 2 Int: 20 God: Gold: 160 SH: 0 Dex: 10 Spells: 2/11 levels left rFire . . . b - +2 spear (venom) rCold . . . i - orb {*channel} rNeg + . . (helmet unavailable) rPois + (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . (no amulet) Will ..... o - ring of magical power Stlth ++ n - ring of positive energy HPRegen 0.29/turn MPRegen 0.16/turn %: channel magic (20%) @: lethally poisoned (-1 -> -18), tree-form, very slightly contaminated A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, AC +5, unfitting armour, (cold-blooded) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons a - a +0 demon blade b - a +2 spear of venom (weapon) Armour d - a +0 buckler i - an orb of energy (worn) Jewellery h - an amulet of faith n - a ring of positive energy (worn) o - a ring of magical power (worn) Scrolls c - a scroll of revelation {unknown} f - a scroll of fear {unknown} g - a scroll of fog {unknown} j - 4 scrolls of identify {unknown} q - a scroll of enchant weapon {unknown} r - a scroll of blinking {unknown} Potions e - a potion of lignification k - a potion of magic l - 2 potions of moonshine {unknown} m - 2 potions of brilliance {unknown} p - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 5.3 Conjurations + Level 1.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 7% 1 b - Searing Ray Conj 50% 2d6 9% 2 c - Blink Tloc 6% N/A 41% 2 d - Fulminant Prism Conj/Alch 8% 3d7 56% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 19% 2 Lesser Beckoning Tloc 6% N/A 41% 2 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History The searing ray misses the water moccasin. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you but does no damage. The water moccasin barely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The water moccasin barely misses you. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you! You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your roots penetrate the ground. You stop channelling your searing ray. You die... #......^.# #.........# ########## ##.###.#### #.# #.# #.# #.# #.# #.# #.# #.# ##### #.# #.# ......##.# #.# ......S♣.# #.# .......### [...... ....... (...... ####... #... ##.. You could see a water moccasin. Vanquished Creatures 9 adders (D:2) 4 gnolls (D:3) A dart slug (D:1) 3 endoplasms 2 giant cockroaches (D:2) 6 hobgoblins 6 jackals (D:1) 7 kobolds A quokka (D:2) 3 ball pythons 3 bats (D:1) A frilled lizard (D:2) 8 goblins 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 374 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 991 | D:1 | Learned a level 2 spell: Searing Ray 1234 | D:2 | Found Otomumem's Jewellery Emporium. 1318 | D:2 | Reached XP level 3. HP: 13/26 MP: 6/7 2132 | D:2 | Reached XP level 4. HP: 24/33 MP: 8/8 2273 | D:2 | Reached skill level 5 in Conjurations 2656 | D:2 | Learned a level 2 spell: Blink 2661 | D:2 | Learned a level 4 spell: Fulminant Prism 2977 | D:3 | Reached XP level 5. HP: 38/38 MP: 10/10 3142 | D:3 | Reached skill level 1 in Alchemy 3258 | D:3 | Noticed a water moccasin 3310 | D:3 | HP: 1/38 [water moccasin (7)] 3311 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_corners D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, minmay_randomly_rotated_circles D:3: layout_basic, uniq_grinder, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 | 3.8 Conjurations | 5 | 5.3 Alchemy | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | | 11 || 11 Tailslap | | 2 || 2 Cast: Magic Dart | 23 | || 23 Searing Ray | 14 | 25 || 39 Use: Potion | | 1 || 1 Armour: Skin | 15 | 21 || 36 Dodge: Dodged | 8 | 13 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3309 | 3241 | 68 | 487 | 2233 | 3 | 1103.0 | Dungeon | 3309 | 3241 | 68 | 487 | 2233 | 3 | 1103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1633 daAuts D:1: 1233 daAuts D:3: 442 daAuts