Dungeon Crawl Stone Soup version 0.33-a0-814-g819cd40f79 (webtiles) character file. Game seed: 6462621132664772536 302 Strat the Conjurer (level 6, -8/45 HPs) Began as an Armataur Conjurer on Feb 4, 2025. Mangled by an ogre ... wielding a +0 giant club (24 damage) ... on level 4 of the Dungeon. The game lasted 00:06:08 (3263 turns). Strat the Conjurer (Armataur Conjurer) Turns: 3263, Time: 00:06:09 Health: -8/45 AC: 5 Str: 13 XL: 6 Next: 14% Magic: 7/12 EV: 8 Int: 20 God: Gold: 210 SH: 0 Dex: 8 Spells: 6/13 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ p - +4 ring of slaying HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 210 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Missiles d - 16 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) k - a +0 buckler Jewellery p - a +4 ring of slaying (worn) Scrolls h - a scroll of summoning {unknown} j - 2 scrolls of enchant weapon {unknown} n - a scroll of noise {unknown} o - 2 scrolls of amnesia {unknown} r - a scroll of enchant armour {unknown} s - a scroll of identify {unknown} Potions b - a potion of magic e - 2 potions of heal wounds {unknown} f - a potion of haste {unknown} i - 3 potions of mutation {unknown} l - a potion of ambrosia {unknown} m - 2 potions of enlightenment {unknown} q - a potion of invisibility {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 4.0 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Hailstorm Conj/Ice 14% 3d6 13% 3 Blink Tloc 8% N/A 19% 2 Call Imp Summ 8% N/A 19% 2 Frozen Ramparts Ice 8% 1d2 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Brom's Barrelling Bould Conj/Erth 14% 2d5 38% 4 Iskenderun's Battlesphe Conj/Frge 14% 2d8 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Fireball Conj/Fire 7% 3d5 75% 5 Nazja's Percussive Temp Frge 2% 4d4 98% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 100% 6 Orb of Destruction Conj 12% 9d7 100% 7 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You enter the shallow water. An ogre is nearby! Found 10 gold pieces. Found 6 stones. An adder comes into view. A ribbon worm comes into view. Found 4 gold pieces. A kobold and a ball python come into view. The kobold shouts! The ball python hisses angrily. You hear an angry hiss. An endoplasm comes into view. You hit the ball python. You kill the ball python! You hit the kobold. You kill the kobold! Things that are here: a +0 whip; a ball python corpse You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #^###.#.#.#.#.#..# ## #.##.#.#.#.#.#.#.##... #...#.#.#.#.#.#.....# ###..#.#.#.#.#.#.#####.# ###.#w#.#.#.#).......# #.#.#.#.#.#.#.#####. ##.#.#.#.#.#..# .#.#.#.#.#.#O# #####......@# ######### You could see an ogre. Vanquished Creatures A crocodile (Sewer) A scorpion (D:4) A howler monkey (D:4) 5 adders A ribbon worm (D:3) 2 dart slugs (D:3) An orc (D:3) 7 endoplasms 5 giant cockroaches 4 goblins 7 hobgoblins 8 jackals A quokka (D:2) 6 ball pythons 2 bats (D:3) 4 frilled lizards 7 kobolds 6 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 375 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 419 | D:1 | Learned a level 2 spell: Searing Ray 1023 | D:2 | Reached skill level 4 in Conjurations 1193 | D:2 | Reached XP level 3. HP: 25/26 MP: 6/6 1325 | D:2 | Found a faded altar of an unknown god. 1924 | D:3 | Reached XP level 4. HP: 9/33 MP: 1/8 2578 | D:3 | Learned a level 4 spell: Fulminant Prism 2608 | D:4 | Noticed a scorpion 2620 | D:4 | Killed a scorpion 2621 | D:4 | Reached XP level 5. HP: 28/38 MP: 0/10 2710 | D:4 | Reached skill level 5 in Conjurations 2782 | D:4 | Noticed an ogre 2906 | D:4 | Found a glowing drain. 2913 | Sewer | Entered a sewer 3021 | Sewer | Noticed a crocodile 3068 | Sewer | Killed a crocodile 3069 | Sewer | Reached XP level 6. HP: 12/45 MP: 0/12 3263 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_vboxes D:3: layout_rooms D:4: minmay_chambers_of_twos, layout_loops_ring, serial_shops, kennysheep_mini_moat, mainiacjoe_sewer_entry_somewhere_in_here_1, minivault_23, minmay_misc_feat_columns Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 4 | 4.0 Conjurations | 4 5 | 5.4 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 17 | 36 || 53 Tailslap | 1 | 4 || 5 Cast: Magic Dart | 12 | || 12 Searing Ray | 26 | 29 || 55 Use: Scroll | | 1 || 1 Armour: Robe | 30 | 54 || 84 Dodge: Dodged | 17 | 31 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3261 | 3121 | 140 | 435 | 1985 | 5 | 652.2 | Dungeon | 2946 | 2806 | 140 | 281 | 1951 | 4 | 736.5 | Sewer | 315 | 315 | 0 | 154 | 34 | 1 | 315.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1005 daAuts D:1: 962 daAuts D:2: 708 daAuts Sewer: 315 daAuts D:4: 270 daAuts