Dungeon Crawl Stone Soup version 0.33-a0-840-g503d60fff3 (webtiles) character file. Game seed: 12773678306444406572 425 Strat the Conjurer (level 6, 0/48 HPs) Began as an Armataur Conjurer on Feb 8, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:09:20 (5148 turns). Strat the Conjurer (Armataur Conjurer) Turns: 5148, Time: 00:09:20 Health: 0/48 AC: 4 Str: 18 XL: 6 Next: 64% Magic: 9/19 EV: 8 Int: 18 God: Gold: 170 SH: 0 Dex: 9 Spells: 4/11 levels left rFire . . . a - +3 dagger (elec) rCold . . . (no offhand) rNeg + + . e - +0 robe rPois . (no helmet) rElec + n - scarf of Fallacy {shadows, Rampage rElec rN+ Str+4} rCorr . (no gloves) SInv . (no barding) Will ..... g - amulet of regeneration Stlth ++ m - ring of positive energy HPRegen 1.08/turn q - ring of magical power MPRegen 0.16/turn %: roll @: lethally poisoned (0 -> -9), hasted, very quick A: large, deformed body, tough skin 3, armoured tail, rollpage 1, horns 1, devolution 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons a - a +3 dagger of electrocution (weapon) Armour e - a +0 robe (worn) n - the scarf of Fallacy (worn) {shadows, Rampage rElec rN+ Str+4} (You found it on level 3 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Jewellery g - an amulet of regeneration (worn) m - a ring of positive energy (worn) q - a ring of magical power (worn) Scrolls c - 2 scrolls of blinking j - 2 scrolls of fog k - a scroll of noise l - 2 scrolls of teleportation p - a scroll of fear {unknown} Potions b - a potion of magic d - 2 potions of might f - 2 potions of mutation i - a potion of enlightenment {unknown} o - 2 potions of attraction {unknown} Skills: - Level 2.0 Fighting - Level 1.3 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 5.9 Conjurations + Level 1.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 8% 2 Construct Spike Launche Frge 4% 2d3 24% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Dazzling Flash Hex/Fire 4% N/A 43% 3 Passwall Erth 2% N/A 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Tukima's Dance Hex 2% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Rending Blade Conj/Frge 13% 2d(4+1*) 43% 4 Airstrike Air 1% 2d(1-17) 85% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 85% 4 Forge Lightning Spire Air/Frge 2% 3d4 85% 4 Passage of Golubria Tloc 2% N/A 85% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Alistair's Walking Alem Alch/Frge 5% N/A 97% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 97% 5 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Gozag Shops: D:1 ( D:2 : Annotations: D:4 Pikel D:5 2 transporters, PixelatedCat's ghost, novice OpBe Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) You have a pair of small horns on your head. You have hidden genetic defects. Message History Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You feel very sick. The water moccasin misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 63% to hit) The searing ray hits the water moccasin. You kill the water moccasin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! Your Alchemy skill increases to level 1! It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel a hidden malignance growing inside you. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of haste. You feel yourself speed up. You die... #####.# #.#......#####.## #.....######.###'#..# #.# ###..........# #.#..#####.# ####....####.# #.#......#.# #............###.#......#.# #.##....####............#.## #.###+#.......##.##.#....... ###.###.............#.######## #....##...<.†@................ #.#..##.#.####..###........##. #.#..##.#.####..###.#.##.#.##. #.........<.........#.##.#.##. ####.#.###.#.####..#.....##.#.##. ####.#.# ###.# #..#.....##.#.##. ####.#.#####.####..#.....##.#.##. #........................##.#.##. #.##.#.#.###########............. There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) A lemure (D:4) 2 hounds (D:5) 2 jellies An iguana (D:5) A gnoll (D:4) 8 adders 2 ribbon worms 5 dart slugs 2 orcs (D:4) 6 ball pythons 5 bats 9 endoplasms 3 giant cockroaches (D:4) 14 goblins 2 hobgoblins 3 jackals (D:4) 5 quokkas 3 frilled lizards 4 kobolds A rat (D:1) 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 188 | D:1 | Reached skill level 4 in Conjurations 213 | D:1 | Reached XP level 2. HP: 8/20 MP: 2/4 318 | D:1 | Found Tiutog's Weapon Shoppe. 322 | D:1 | Learned a level 2 spell: Searing Ray 1338 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/5 1464 | D:2 | Found a faded altar of an unknown god. 1821 | D:2 | Found an opulent altar of Gozag. 2086 | D:2 | Found Poxzuf's Book Emporium. 2158 | D:2 | Reached XP level 4. HP: 33/33 MP: 1/6 2281 | D:2 | Reached skill level 5 in Conjurations 2541 | D:3 | Identified the scarf of Fallacy {shadows, Rampage rElec rN+ | Str+4} 2544 | D:3 | Got the Book of the Masterpiece and Frost 3304 | D:4 | Noticed Pikel 3304 | D:4 | Noticed a lemure 3304 | D:4 | Noticed a lemure 3304 | D:4 | Noticed a lemure 3304 | D:4 | Noticed a lemure 3689 | D:4 | Reached skill level 1 in Fighting 3700 | D:4 | Reached XP level 5. HP: 29/40 MP: 8/8 3955 | D:4 | Killed a lemure 4012 | D:5 | Entered Level 5 of the Dungeon 4138 | D:5 | Noticed a water moccasin 4273 | D:5 | Learned a level 4 spell: Fulminant Prism 4476 | D:5 | Reached XP level 6. HP: 48/48 MP: 10/10 4825 | D:5 | Found a transporter. 4827 | D:5 | Found a transporter. 4829 | D:5 | Noticed PixelatedCat's ghost (novice OpBe) 5146 | D:5 | Killed a water moccasin 5147 | D:5 | Reached skill level 1 in Alchemy 5147 | D:5 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 5147 | D:5 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 5148 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_corners, serial_shops, nicolae_shop_hallway_stairs, minmay_misc_feat_nine_boxes D:2: layout_basic, serial_shops, nicolae_book_shop_shelving, dreamdust_ecumenical_altar_grove, basic_altar, minmay_tetromino_i4 D:3: layout_loops_cross D:4: layout_rooms, dolorous_temple_overflow_order_and_chaos_3, minmay_stone_trees_small, uniq_pikel D:5: layout_basic, gammafunk_ghost_smash D:6: layout_rooms, dk_yredelemnul_ordeal, minmay_temple_entry_mist, gup_sewer_entry_glass, uniq_menkaure Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 | 5.9 Stealth | 3 | 3.0 Spellcasting | 2 3 | 3.0 Fighting | 1 2 | 2.0 Alchemy | 1 | 1.5 Dodging | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 5 | || 5 Tailslap | 4 | || 4 Unarmed | 1 | || 1 Dagger | 20 | 9 || 29 Cast: Magic Dart | 22 | || 22 Searing Ray | 20 | 45 || 65 Use: Scroll | | 8 || 8 Potion | | 2 || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | 27 | 56 || 83 Dodge: Dodged | 16 | 38 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5146 | 4828 | 318 | 439 | 3615 | 6 | 857.7 | Dungeon | 5146 | 4828 | 318 | 439 | 3615 | 6 | 857.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1270 daAuts D:1: 1251 daAuts D:5: 1134 daAuts D:3: 961 daAuts D:4: 527 daAuts D:6: 1 daAuts