Dungeon Crawl Stone Soup version 0.33-a0-1011-g4747edec7a (webtiles) character file. Game seed: 5916504636520988288 6 Strat the Vexing (level 1, 0/13 HPs) Began as a Poltergeist Hexslinger on Feb 25, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (117 turns). Strat the Vexing (Poltergeist Hexslinger) Turns: 117, Time: 00:00:46 Health: 0/13 AC: 1 Str: 4 XL: 1 Next: 75% Magic: 2/2 EV: 11 Int: 15 God: Gold: 18 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - a scroll of poison d - a scroll of enchant weapon {unknown} Potions e - a potion of haste {unknown} Skills: + Level 1.1 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 1.1 Stealth - Level 1.0 Spellcasting + Level 4.6 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 5% 2 Mercury Arrow Conj/Alch 0% 2d5 36% 2 Sigil of Binding Hex 14% N/A 11% 3 Dazzling Flash Hex/Fire 18% N/A 24% 3 Inner Flame Hex/Fire 9% N/A 24% 3 Cause Fear Hex 7% N/A 36% 4 Launch Clockwork Bee Frge 0% N/A 58% 3 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Eringya's Surprising Cr Summ 0% N/A 94% 4 Starburst Conj/Fire 1% 6d3 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The goblin is heavily wounded. The endoplasm freezes you. You are frozen. You resist. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You shoot a sling bullet. The sling bullet misses the goblin. A jackal comes into view. The goblin hits you with a +0 club. The jackal attacks as it pursues you! The jackal bites you. The goblin attacks as it pursues you! The goblin barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal. The jackal is almost dead. You hear a shout! You hear a bark! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hear a bark! You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the goblin but does no damage. The goblin is heavily wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet completely misses the goblin. The sling bullet closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#.....# #.###.### #.# #.# #.###.# #.....# #.##### #.# ####.## #.@hgh### #.h###...# #.. #...# #.# ##..# .. #..# ... .†.# ### †#..# .##... #. ...## You could see 3 jackals and a goblin. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 76 | D:1 | Reached skill level 1 in Fighting 106 | D:1 | Reached skill level 1 in Stealth 117 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring, ebering_dispersal_statue_hall, serial_bayou_ford_a, minmay_ruptured Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Stealth | 1 | 1.1 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.6 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 14 Armour: Skin || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 121 | 0 | 0 | 82 | 1 | 121.0 | Dungeon | 121 | 121 | 0 | 0 | 82 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 121 daAuts