Dungeon Crawl Stone Soup version 0.33-a0-1011-g4747edec7a (webtiles) character file. Game seed: 18085964876019100383 30 Strat the Sneak (level 3, 22/22 HPs) Began as a Poltergeist Hexslinger on Feb 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:24 (672 turns). Strat the Sneak (Poltergeist Hexslinger) Turns: 672, Time: 00:01:24 Health: 22/22 AC: 1 Str: 6 XL: 3 Next: 3% Magic: 4/4 EV: 11 Int: 15 God: Gold: 102 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - a scroll of poison d - a scroll of silence {unknown} Potions e - a potion of attraction {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 4.5 Stealth - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 24% 1 Searing Ray Conj 0% 2d4 36% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Fulminant Prism Conj/Alch 0% 3d5 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History No target in view! The sprites lose interest in your situation. You feel your existence waver again. You feel your willpower return. You now have 102 gold pieces (gained 7). Things that are here: a +0 dagger; 4 stones; a kobold skeleton Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! No target in view! The sprites lose interest in your situation. You feel your willpower return. A ball python comes into view. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! An endoplasm comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You drop a ring of fire. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! The sprites lose interest in your situation. You start resting. You feel your willpower return. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########.....# #.........÷. #.....# ###......... #.....# #......... #.....## #......... #....).# #........# #...>..#########.#####. #...................... ##########............. ##.@.........÷###... #######.............##.... .......=.####..........##. †...###### #.......####.. .. #...[........# #.......###### #(......# ##.......# ####...####.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 32 | D:1 | Reached skill level 1 in Stealth 148 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 151 | D:1 | Learned a level 2 spell: Jinxbite 641 | D:1 | Reached XP level 3. HP: 22/22 MP: 1/4 672 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_rooms, chequers_serial_rivers_large_b Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 4 | 4.5 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 50 Cast: Jinxbite || 10 Armour: Skin || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 688 | 688 | 0 | 27 | 548 | 1 | 688.0 | Dungeon | 688 | 688 | 0 | 27 | 548 | 1 | 688.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 688 daAuts