Strech Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 3, D:1) a bat skeleton (9, 12, D:1) a +0 hand axe (10, 4, D:1) a rat skeleton (24, 5, D:1) a bat skeleton (27, 13, D:1) a +0 pair of gloves (29, 18, D:1) a +0 leather armour (33, 23, D:1) 6 gold pieces (34, 9, D:1) a +0 heavy hand axe (34, 21, D:1) a dagger (38, 19, D:1) a +0 club (45, 22, D:1) a jackal corpse (skeletalised by now) (45, 25, D:1) a +0 sling (45, 36, D:1) a rat corpse (skeletalised by now) (50, 16, D:1) a staff of alchemy (52, 5, D:1) a ball python corpse (skeletalised by now) (55, 19, D:1) a +0 leather armour (56, 37, D:1) a bat corpse (skeletalised by now) (57, 48, D:1) a parchment of Tukima's Dance (62, 10, D:1) a +0 club (62, 31, D:1) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (63, 16, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (66, 30, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an orb of stardust (5, -13, D:2) a +0 short sword 4 stones a kobold corpse (6, -13, D:2) 11 gold pieces a +0 leather armour (7, -13, D:2) an adder corpse (11, 1, D:2) a club (12, -11, D:2) a rat corpse (22, -12, D:2) a jackal corpse (skeletalised by now) (25, 2, D:2) a quokka corpse (skeletalised by now) (26, -11, D:2) a ball python corpse (skeletalised by now) (27, -11, D:2) a jackal corpse (skeletalised by now) (35, -31, D:2) a +0 dagger