Subdon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (8, 1, D) a +0 mace {Carlos} a +0 dagger {Servius} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (49, 37, D) the ring "Jufinwuf" {+Blink EV+5 Str-4 Int+2} [ring of evasion] EV+5: It affects your evasion (+5). Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). +Blink: It lets you blink. (50, 37, D) a staff of air (unseen) (51, 37, D) a +2 vampiric lajatang (unseen) (52, 37, D) a +3 great sword of flaming (unseen) (53, 37, D) a +1 helmet of intelligence (unseen) (59, 28, D) a +4 great mace a +2 trident of flaming a merfolk corpse (skeletalised by now) (59, 36, D) a dragon-blood talisman (60, 20, D) a +0 trident a boomerang (60, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 27, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 28, D) a +0 trident a wind drake corpse (skeletalised by now) (60, 29, D) a wind drake corpse (skeletalised by now) (60, 36, D) the staff of Votur {rPois Str+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (60, 37, D) a +2 vampiric rapier (60, 41, D) a ghoul corpse (60, 42, D) a +1 scimitar of flaming (61, 0, D) a +2 spectral quarterstaff (unseen) (61, 3, D) a +0 club an orc corpse (skeletalised by now) (61, 16, D) the +5 mace of Oguepiuh {drain, rElec Will+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. (61, 22, D) a +0 orcbow a wind drake corpse (skeletalised by now) (61, 28, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (61, 29, D) a wind drake corpse (skeletalised by now) (61, 43, D) a +2 antimagic long sword (62, 0, D) a +2 heavy morningstar (62, 1, D) a +6 morningstar of protection (62, 3, D) a +1 mace of draining a +0 leather armour a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 9, D) a +10 trident (62, 16, D) a book of Minor Magic (62, 17, D) a +6 ring of strength (62, 20, D) a +0 orcbow (62, 21, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 26, D) a ring of resist corrosion (62, 27, D) a staff of air (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a +0 antimagic great sword (62, 37, D) a +1 flail of venom (63, 0, D) a +6 ring of intelligence (63, 3, D) a +0 whip a +0 leather armour (63, 8, D) a +2 shortbow of flaming (unseen) (63, 16, D) a +1 leather armour of cold resistance (63, 17, D) the staff "Ziamio" {rElec Int+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (63, 26, D) a staff of death (63, 27, D) a +0 vampiric battleaxe (63, 36, D) a +2 great sword of flaming (63, 37, D) a book of the Dragon (64, 16, D) the +7 war axe of Tumult {elec, rC- Will++ Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (64, 17, D) a staff of death (64, 26, D) a +3 leather armour of cold resistance (unseen) (64, 27, D) a staff of air (unseen) (65, 26, D) the +1 robe of Demons {-Tele rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (unseen) (67, 0, D) Wufucell's Atlas of Dead Lava Spells Type Level a - Foxfire Conjuration/Fire 1 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Flame Wave Conjuration/Fire 4 d - Animate Dead Necromancy 4 e - Martyr's Knell Necromancy/Summoning 4 Trog disapproves of the use of such an item. (unseen) (68, 0, D) the +7 rapier "Killer Bee's Curse" {drain, Fly rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Fly: It grants you flight. (68, 40, D) a +0 short sword (68, 41, D) a +0 club (69, 0, D) a +4 hand axe of flaming (69, 36, D) a +1 quarterstaff of draining (69, 39, D) a +0 whip (69, 40, D) a +7 antimagic short sword a +2 hand axe of draining a draconian corpse (69, 41, D) a +0 whip (70, 8, D) the +5 orcbow "Vorheu Kyeq" {flame, Str+2} Str+2: It affects your strength (+2). (70, 9, D) a ring of positive energy (70, 36, D) a staff of conjuration (70, 37, D) a ring of resist corrosion (70, 39, D) a +0 trident a green draconian corpse (70, 40, D) a +0 dagger a draconian corpse (70, 41, D) a +0 club (71, 16, D) a +1 trident of venom (71, 17, D) a +2 flail of venom (71, 26, D) a +0 chain mail of cold resistance (71, 27, D) a +2 short sword of electrocution (71, 37, D) a +0 heavy war axe (71, 39, D) a +0 glaive a red draconian corpse (72, 8, D) a book of Necromancy (72, 9, D) the +6 arbalest of Utug {flame, rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a +3 short sword of holy wrath (72, 17, D) a +2 arbalest of draining (72, 21, D) a +0 arbalest (72, 26, D) a staff of earth (72, 27, D) a +10 plate armour of ponderousness (72, 36, D) the Meditations on Weird Carcasses Spells Type Level a - Necrotise Necromancy 1 b - Dazzling Flash Conjuration/Hexes 3 c - Anguish Hexes/Necromancy 4 d - Martyr's Knell Necromancy/Summoning 4 Trog disapproves of the use of such an item. (73, 1, D) the +0 spear of Mywkelest {freeze, rF+ rN+ Str-2} Str-2: It affects your strength (-2). rF+: It protects you from fire. rN+: It protects you from negative energy. (73, 16, D) the ring "Onuipnewke" {Fire Str+2} [ring of fire] Fire: It enhances your fire magic. Str+2: It affects your strength (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (73, 21, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (73, 26, D) a +5 trident of flaming (73, 27, D) an amulet of faith (73, 36, D) a +1 chain mail of positive energy (73, 37, D) a +2 mace of protection (74, 2, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (74, 21, D) a +0 arbalest a +0 dire flail a +0 animal skin (74, 23, D) a +4 heavy dire flail (75, 1, D) the +7 orcbow of the Sea {heavy, rElec rPois Int-3 Stlth+} Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy.