Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4486071826319504222 (custom seed) 35 SunSeeker02 the Conjurer (level 3, 18/19 HPs) Began as a Deep Elf Conjurer on Jan 9, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:35 (305 turns). SunSeeker02 the Conjurer (Deep Elf Conjurer) Turns: 305, Time: 00:03:35 Health: 18/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 1/9 EV: 11 Int: 24 God: Gold: 33 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} e - 2 potions of cancellation {unknown} f - a potion of might {unknown} Skills: + Level 0.1 Maces & Flails + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm, p - quokka Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The quokka misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The quokka closely misses you. The quokka bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The quokka misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka! You kill the quokka! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##...#..#...###..#####.# #.##.##....## #.........>. #.##.#...†.(#...# #####... #.##.#......#).########).. #....##)...##.##.......(## ###...†#..#.†....######### ####.####..##### #.......# ###.@#.## #.##.# ...#..# ..... .## .......## ....?.. ####### There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) 6 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 7 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunSeeker02 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 62 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 206 | D:1 | Reached skill level 5 in Conjurations 259 | D:1 | Reached XP level 3. HP: 17/19 MP: 1/9 305 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_rooms, minmay_hexomino_c4 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Maces & Flails | | 0.1 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Whip || 1 Cast: Magic Dart || 44 Armour: Robe || 3 Dodge: Dodged || 3