Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 7819087405943906391 (custom seed) 20 Sunlight the Magician (level 2, 0/22 HPs) Began as a Demigod Hedge Wizard on Apr 1, 2025. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:10 (827 turns). Sunlight the Magician (Demigod Hedge Wizard) Turns: 827, Time: 00:04:11 Health: 0/22 AC: 3 Str: 11 XL: 2 Next: 42% Magic: 2/8 EV: 11 Int: 16 God: Gold: 72 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . g - +0 short sword rCold . . . (no shield) rNeg . . . b - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 short sword (weapon) Armour b - a +0 robe (worn) c - a +0 hat f - a +0 helmet (worn) Jewellery k - a ring of magical power Talismans i - a storm talisman Scrolls e - 4 scrolls of identify {unknown} j - a scroll of teleportation {unknown} m - a scroll of acquirement {unknown} Potions d - a potion of magic h - a potion of attraction {unknown} l - a potion of heal wounds {unknown} Skills: * Level 0.5 Fighting + Level 0.3 Short Blades + Level 1.8 Dodging + Level 1.8 Stealth * Level 3.1 Spellcasting + Level 1.8 Conjurations + Level 0.8 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Blink Tloc 10% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 21% 2 Grave Claw Necr 10% 2d7 21% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Inner Flame Hex/Fire 2% N/A 50% 3 Irradiate Conj/Alch 2% 3d12 98% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. The gnoll barely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. Nothing appears to happen. The gnoll hits you with a +0 whip! The gnoll barely misses you. x2 Casting: Blink (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. A goblin comes into view. It is wielding a +0 dagger. The gnoll attacks as it pursues you! The gnoll closely misses you. You feel ready to blink again. Casting: Blink (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * A quokka comes into view. The gnoll attacks as it pursues you! The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you with a +0 whip. You die... ###.......#..... #......g.....# #......<.>...# #...#.###....# #.. +..g#.##.# ###g#(# .# #.#.# #.# #g#.##..# #gg@...# #.......... #......#### #......... #.......... #.......... #.......... #..r....... You could see 3 gnolls and a quokka (asleep). Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sunlight the Demigod Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 305 | D:1 | Reached skill level 3 in Spellcasting 344 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/8 804 | D:1 | Learned a level 2 spell: Blink 827 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic D:2: wad_pebble_path, layout_basic, basic_altar, uniq_robin Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Fighting | | 0.5 Short Blades | | 0.3 Dodging | | 1.8 Stealth | | 1.8 Conjurations | | 1.8 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Short sword || 74 Dagger || 9 Cast: Magic Dart || 21 Blink || 1 Stab: Sleeping || 1 Armour: Robe || 49 Dodge: Dodged || 53