Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 17391634528509374707 63 Sunlight the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Dec 26, 2025. Killed from afar by Sigmund (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:04:58 (1351 turns). Sunlight the Conjurer (Deep Elf Conjurer) Turns: 1351, Time: 00:04:58 Health: -3/19 AC: 2 Str: 10 XL: 3 Next: 87% Magic: 6/10 EV: 11 Int: 24 God: Gold: 140 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) e - a +0 dagger of venom Missiles j - 5 atropa-tipped darts Armour a - a +0 robe (worn) i - a +2 kite shield Jewellery f - a ring of fire g - a +6 ring of strength (worn) Scrolls c - 2 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} m - 3 scrolls of poison {unknown} q - a scroll of teleportation {unknown} Potions b - a potion of ambrosia {unknown} h - 2 potions of curing {unknown} k - a potion of lignification {unknown} n - a potion of mutation {unknown} o - a potion of magic p - 2 potions of enlightenment {unknown} Skills: + Level 0.2 Fighting + Level 2.7 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ribbon worm moves out of view. The ribbon worm bites you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) Sigmund shouts! A bat comes into view. The ribbon worm closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) Okay, then. The searing ray hits the ribbon worm! You kill the ribbon worm! Sigmund gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ............... #####.......... . ###........ .. ######........ ... #............. .... ####.####........ .....###.....<.......... #....#.....>.......... #. ... . #.†@................ ..# ..#....@#.#............÷... ... #..### ............#....... #.##..#####................... #.........b..#..............#. #.......###.#...........#÷... #.......###.#.............#.. ######...............#..#.#...#.. .....####..)........###.......### You could see Sigmund and a bat (wandering). Vanquished Creatures An adder (D:2) 4 dart slugs A ribbon worm (D:2) An endoplasm (D:1) 3 giant cockroaches (D:1) 5 hobgoblins 10 jackals 5 quokkas A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 5 goblins A kobold (D:1) 8 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sunlight the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 4/15 MP: 5/8 334 | D:1 | Reached skill level 5 in Conjurations 459 | D:1 | Reached XP level 3. HP: 5/19 MP: 5/9 462 | D:1 | Learned a level 2 spell: Searing Ray 1085 | D:2 | Noticed Sigmund 1351 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring, minivault_27, serial_bayou_pond_d, minmay_misc_feat_secret_circle, kennysheep_minor_cross, grunt_decor_arrowhead, minmay_vboxes D:2: layout_rooms, grunt_ministairs_9, guppyfry_early_lair_pool, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.1 Fighting | | 0.2 Dodging | | 2.7 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Short sword || 44 Cast: Magic Dart || 69 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 6 Armour: Robe || 50 Dodge: Dodged || 52