Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 5655135626721388032 29 SunshineJesse the Conjurer (level 3, 0/19 HPs) Began as a Tengu Conjurer on Sept 14, 2024. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1466 turns). SunshineJesse the Conjurer (Tengu Conjurer) Turns: 1466, Time: 00:01:55 Health: 0/19 AC: 4 Str: 7 XL: 3 Next: 16% Magic: 6/8 EV: 11 Int: 20 God: Gold: 126 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . k - +0 cloak rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 126 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) k - a +0 cloak (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of enchant weapon {unknown} j - a scroll of revelation {unknown} Potions f - a potion of curing {unknown} g - 2 potions of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 3.3 Spellcasting - Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 7% 2 Blink Tloc 6% N/A 21% 2 Lesser Beckoning Tloc 6% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence misses you. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##### ##########...######### ............รท......<.# #######.##...#######.# ###### #.###.## #.# .....### #######.# #.# #.# #......###..)..@@# #.# #.# ...........#########.# #.# #.##.#.##..# #...########.# #.##....@..# #.####.......# #.##.......# #.# #.####### ...........# #.####.###### #.##...^..## #.....#.....# #.##.._...########.####.####.# #.##......#........# #.# #.# You could see Terence. Vanquished Creatures 2 dart slugs (D:2) A ball python (D:1) 2 endoplasms 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) A quokka (D:2) 3 bats (D:1) 2 frilled lizards A kobold (D:1) 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 285 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 815 | D:1 | Found a faded altar of an unknown god. 1232 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1239 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/8 1421 | D:2 | Noticed Terence 1458 | D:1 | Learned a level 2 spell: Searing Ray 1466 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, ebering_ecumenical_altar_sacrificial, minmay_bisected D:2: layout_loops_ring, basic_altar, amcnicky_mini_corridor_feature, kennysheep_generic_room_3, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 2.0 Conjurations | | 5.3 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 6