Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 6695125178734770215 38 SunshineJesse the Magician (level 3, -1/28 HPs) Began as a Djinni Conjurer on Sept 15, 2024. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (921 turns). SunshineJesse the Magician (Djinni Conjurer) Turns: 921, Time: 00:02:33 Health: -1/28 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 35 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} Potions b - 2 potions of curing {unknown} f - a potion of haste {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 short sword! The searing ray misses Terence. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence screams, "I want to be left alone!" Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence bares his teeth. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" .. .# ##.## #...# #... #.. #@# #@## ####..# ..###.# #.# #.# #.# #.# #.###.####### ######.#....)..... #..........###.### #### #.####<#.### You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 ball pythons An endoplasm (D:1) 4 giant cockroaches A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 6 kobolds 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | SunshineJesse set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 265 | D:1 | Found Pimp's Distillery. 281 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 300 | D:1 | Reached skill level 1 in Fighting 616 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 616 | D:1 | Learned a level 1 spell: Shock 914 | D:2 | Noticed Terence 921 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, serial_bayou, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_pond_e, serial_bayou_ford_a, serial_shops, shop D:2: layout_loops_cross, corner_web_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 3 Armour: Robe || 12 Dodge: Dodged || 6