Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 10216182606733676998 92 SunshineJesse the Magician (level 4, -2/34 HPs) Began as a Djinni Conjurer on Sept 19, 2024. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:31 (1899 turns). SunshineJesse the Magician (Djinni Conjurer) Turns: 1899, Time: 00:02:32 Health: -2/34 AC: 4 Str: 6 XL: 4 Next: 90% Gold: 129 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ e - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons o - the +2 flail "Ycvuptagh" {heavy, Str+3 Dex+2} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Armour a - a +0 robe (worn) e - a +1 helmet (worn) Jewellery m - a +4 ring of slaying Wands i - a wand of warping (6) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of torment {unknown} f - a scroll of noise {unknown} g - a scroll of amnesia {unknown} k - a scroll of enchant armour {unknown} n - a scroll of revelation {unknown} Potions d - a potion of degeneration {unknown} h - a potion of invisibility {unknown} j - a potion of curing {unknown} l - a potion of might {unknown} Skills: + Level 2.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. The gnoll closely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 club. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... #.####.#.###.###.# #......##.#.## #.# ######.###...# #.# #.# ###.# #.# #.# #.# #.# # #.# #.# #.# . #.# #.# ### # #.#####.# #.g.@...# ß.._.).#####.##..... ....... #.#>..... ...?### #.##.$.$. ... #.##ß...ß .. #.# ##ß## . ..# ## ### You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) 2 dart slugs (D:2) 9 ball pythons 4 bats 8 endoplasms 2 giant cockroaches (D:1) 5 goblins 7 hobgoblins 4 jackals (D:2) 6 quokkas 2 frilled lizards 4 kobolds 6 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | SunshineJesse set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 137 | D:1 | Reached skill level 1 in Fighting 465 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 465 | D:1 | Learned a level 1 spell: Apportation 1373 | D:2 | Reached XP level 4. HP: 32/33 MP: 0/0 1776 | D:3 | Identified the +2 flail "Ycvuptagh" {heavy, Str+3 Dex+2} 1881 | D:3 | Found an opulent altar of Gozag. 1899 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_rooms, serial_forest, infiniplex_forest_pool, infiniplex_forest_lined_2, infiniplex_forest_clump_double, infiniplex_forest_clump_tiny, infiniplex_forest_straight_3, infiniplex_forest_lined_room_2, minmay_misc_feat_enclosed, kennysheep_another_room, hangedman_decor_slide_cut, chequers_avenue D:3: layout_loops_ring, grunt_temple_overflow_open, nzn_hepliaklqana_mist_gate, nicolae_overflow_hidden_temple, chequers_ecumenical_altar_twisty, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.8 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 70 | 42 || 112 Searing Ray | | 2 || 2 Armour: Robe | 8 | 11 || 19 Dodge: Dodged | 7 | 18 || 25