Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 13064968308712053126 0 SunshineJesse the Apothecary (level 1, 15/15 HPs) Began as a Djinni Conjurer on Oct 5, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:49 (2 turns). SunshineJesse the Apothecary (Djinni Conjurer) Turns: 2, Time: 00:00:49 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.0 Unarmed Combat - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, SunshineJesse the Djinni Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 15 gold pieces, a serpent talisman and 5 stones. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You need no library to learn spells. You need no library to learn spells. You need no library to learn spells. You need no library to learn spells. There is a staircase leading out of the dungeon here. Cast which spell? (? or * to list) Okay, then. You need no library to learn spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) >## ##> ...## ##.(. ⌠....## ##....⌠ ..⌠..%.#....⌠.. ....⌠.....⌠.... ............... #....@.$..# ####...#### #...# #..⌠..# #.......# #..⌠...⌠..# ......⌠...... ####.......#### ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | SunshineJesse set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic