Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17839053997718985448 21 SunshineJesse the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 16, 2024. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1422 turns). SunshineJesse the Conjurer (Octopode Conjurer) Turns: 1422, Time: 00:02:27 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 83% Magic: 0/5 EV: 12 Int: 20 God: Gold: 36 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: brilliant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles b - a throwing net Jewellery e - a ring of poison resistance Scrolls d - a scroll of butterflies {unknown} Potions a - a potion of magic c - a potion of enlightenment Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations * Level 1.5 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 56% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 16% 1 Call Imp Summ 6% N/A 24% 2 Call Canine Familiar Summ 3% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 43% 4 Fulminant Prism Conj/Alch 8% 3d6 54% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 :*(: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the orc. The orc is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. An endoplasm comes into view. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. You feel clever all of a sudden. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc You feel a surge of power! The searing ray hits something! (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. You kill the orc! You hear some strange, mumbled words. Something tries to affect you, but you resist. Without enough magic to sustain it, your searing ray dissipates. You tentacle-slap the endoplasm. You squeeze the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You completely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm is moderately wounded. A quokka comes into view. The endoplasm freezes you. You are frozen. You die... ...... ..# .. .##### .#.. .# ..)... ..... .. ..###. r.... .# #. ...... #.## #. ......##...#### #. #....###.... ## #@# ########### #J#+#.........# .####+##...#.........# ...J....##.#.........# ## J.......##.#.∩.......###. ........##...........##.. ###.................... ########...#######.## ###...# ##.. # You could see an endoplasm and a quokka (wandering). Vanquished Creatures An orc (D:2) 3 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) A quokka (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:2) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 213 | D:1 | Reached skill level 1 in Translocations 213 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 281 | D:1 | Learned a level 2 spell: Searing Ray 1295 | D:2 | Found Ochol's Book Shop. 1323 | D:2 | Found Caaggau's General Store. 1331 | D:2 | Found Irrit's Antique Weapon Shop. 1364 | D:2 | Found Diami's Book Emporium. 1422 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_cross, minmay_tromino_v4_c D:2: layout_basic, serial_shops, shop_statue, nicolae_shop_pleasant_corner_grove, shop, shop, nicolae_shop_window_shopping Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 3 Tentacles || 1 Cast: Magic Dart || 28 Searing Ray || 1 Use: Scroll || 4 Potion || 1 Armour: Skin || 4 Dodge: Dodged || 1