SunshineJesse the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the orb of Defence {mayhem, rElec Str-5 Hexes} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. (61, 1, D) a river rat corpse (skeletalised by now) (61, 8, D) a +2 mace of protection (62, 0, D) a book of the Senses (62, 1, D) a river rat corpse (skeletalised by now) (62, 9, D) a book of the Spheres (63, 0, D) the staff of Brawling {rElec rPois rN+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 8, D) a +2 scale mail of cold resistance (65, 10, D) a +1 long sword of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (67, 0, D) a +0 trident 2 boomerangs a staff of conjuration (68, -1, D) a +0 trident (69, 0, D) a +2 great mace of holy wrath (69, 10, D) a scorpion corpse (70, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 9, D) a +1 heavy longbow (unseen) (70, 10, D) a scorpion corpse (70, 29, D) a +0 war axe (still there?) a +0 scale mail (still there?) a +4 falchion (still there?) a +0 arbalest (still there?) a +0 scale mail (still there?) a human corpse (still there?) a human corpse (still there?) (71, 8, D) a book of Party Tricks (71, 9, D) a jumping spider corpse (71, 16, D) Sif Muna's Lessons on the Tropical Panacea Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Ignite Poison Fire/Alchemy 4 c - Summon Blazeheart Golem Fire/Summoning 4 d - Ignition Fire 8 (71, 17, D) a +1 dagger of protection (unseen) (71, 18, D) a +0 battleaxe a +0 robe (71, 26, D) a book of the Spheres (71, 27, D) a staff of cold (unseen) (72, 8, D) a +1 plate armour of poison resistance (unseen) (72, 26, D) a +0 scimitar of protection (unseen) (72, 27, D) a +1 robe of fire resistance (unseen) (72, 30, D) a +0 dagger a +0 robe a human corpse (73, 1, D) the staff of Division {^Contam *Slow rC+ MP+4 Dex+6 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a +5 antimagic war axe (unseen) (73, 17, D) a book of the Tundra (73, 26, D) a +4 falchion of electrocution (unseen) (73, 27, D) Roewn's Last Memoir of the Archmage Spells Type Level a - Magnavolt Earth/Air 7 b - Enfeeble Hexes 7 c - Ozocubu's Refrigeration Ice 7 (75, 1, D) a staff of alchemy