SunshineJesse the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +0 triple crossbow of flaming (unseen) (59, 41, D) the +7 arbalest of Xeammeid {drain, ^Fragile Will+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. (unseen) (60, -1, D) a shapeshifter corpse (skeletalised by now) (60, 30, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (60, 36, D) a +0 ring mail of cold resistance (unseen) (60, 37, D) the amulet "Rahes" {Acrobat rElec rF++ Str-3 Dex+2 Stlth-} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (unseen) (61, 0, D) Bynacwez's Precepts of the Iliaster Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Ignite Poison Fire/Alchemy 4 c - Irradiate Conjuration/Alchemy 5 (61, 8, D) a +3 trident of protection (unseen) (61, 16, D) a staff of death (unseen) (61, 26, D) the +2 glaive of True Grit {elec, rPois rF+ Stlth+} rF+: It protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (61, 31, D) a +0 long sword an elf corpse (61, 36, D) a +0 dagger (61, 37, D) a +0 broad axe of electrocution (unseen) (62, 8, D) a +1 long sword of draining (62, 9, D) the +6 flail of the Aged Defenders {heavy, rF- rC+ Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (62, 16, D) the staff of Wyrd {rF- rN+ rCorr Int+2 Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 26, D) a book of Scorching (62, 27, D) a +2 ring mail of willpower (unseen) (62, 31, D) a +0 short sword (62, 36, D) a +3 lajatang of pain (unseen) (62, 37, D) an amulet of faith (63, 8, D) a staff of earth (unseen) (63, 16, D) a +7 war axe of freezing (63, 26, D) a +2 war axe of flaming (63, 27, D) a +2 dagger of speed (63, 29, D) a glowing shapeshifter corpse (63, 31, D) a +0 long sword an elf corpse (63, 32, D) a +2 hand axe of freezing (63, 36, D) a staff of earth (unseen) (63, 37, D) a +3 dagger of venom (unseen) (64, 16, D) a +0 whip of electrocution (unseen) (64, 26, D) a +2 battleaxe of flaming (unseen) (64, 27, D) a +3 antimagic battleaxe (unseen) (65, 26, D) a +4 dagger of flaming (unseen) (67, 0, D) Sif Muna's Codex of the Deviated Crevasse Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Summon Forest Summoning/Translocation 5 d - Ozocubu's Refrigeration Ice 7 (68, 0, D) a +0 orcbow a staff of alchemy (68, 2, D) a +0 arbalest (69, 0, D) a staff of alchemy (unseen) (69, 2, D) a +4 arbalest a yaktaur corpse (skeletalised by now) (69, 36, D) a +2 scimitar of electrocution (unseen) (69, 39, D) a yak corpse (70, 8, D) a +4 plate armour of fire resistance (unseen) (70, 36, D) the Enchiridion on Discontinuous Concussion Spells Type Level a - Foxfire Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Searing Ray Conjuration 2 d - Maxwell's Portable Piledriver Translocation 3 e - Manifold Assault Translocation 7 (70, 37, D) a +4 ring mail of poison resistance (unseen) (71, 8, D) a +2 ring mail of cold resistance (71, 10, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) the Catalogue of Doomed Hyperthermia Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Fire/Alchemy 4 c - Animate Dead Necromancy 4 d - Martyr's Knell Necromancy/Summoning 4 e - Fireball Conjuration/Fire 5 (71, 18, D) an adder corpse (skeletalised by now) (71, 20, D) a +0 spear a naga corpse (skeletalised by now) (71, 21, D) a ball python corpse (skeletalised by now) (71, 27, D) a +1 heavy orcbow (71, 36, D) a staff of fire (71, 37, D) a +0 dagger of speed (71, 39, D) a wolf corpse an iguana corpse (71, 40, D) a jackal corpse (72, 8, D) a +2 lajatang of pain (unseen) (72, 9, D) a +0 long sword a +4 plate armour of cold resistance (72, 17, D) the +2 leather armour "Suqyatum" {Rampage rPois rF+ Will-} rF+: It protects you from fire. rPois: It protects you from poison. Will-: It decreases your willpower. Rampage: It bestows one free step when moving towards enemies. (72, 19, D) a ball python corpse (skeletalised by now) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 27, D) a Fen Folio (72, 29, D) a hell hound corpse (skeletalised by now) (72, 36, D) the staff "Imyiw" {rElec Will+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 37, D) a +4 short sword of speed (72, 38, D) a yak corpse (73, 17, D) a +3 sling of freezing (73, 26, D) a +2 scale mail of poison resistance (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 36, D) a +3 mace of venom (unseen) (73, 37, D) a +3 great sword of protection (unseen) (75, 1, D) a +3 long sword of venom (unseen) (75, 10, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now)