Dungeon Crawl Stone Soup version 0.33-a0-272-ge5f5f5be5e (webtiles) character file. Game seed: 3660408843271096736 33 SunshineJesse the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Conjurer on Oct 23, 2024. Slain by Terence ... wielding a +1 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (1403 turns). SunshineJesse the Conjurer (Gnoll Conjurer) Turns: 1403, Time: 00:01:24 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 29% Magic: 0/9 EV: 12 Int: 19 God: Gold: 71 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - 2 potions of mutation g - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Summon Forest Summ/Tloc 3% N/A 95% 5 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +1 flail of protection. The searing ray hits Terence. Terence is almost dead. Terence misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +1 flail of protection! The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +1 flail of protection. The searing ray hits Terence. Terence is almost dead. Terence closely misses you. The searing ray misses Terence. Terence misses you. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. You feel magically purged. Terence hits you with a +1 flail of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ........... .......... .......... ......... .)....... #........ ######.@...... #.....@....... ####............. #................ ##.#############.. #..# ##### . ##.## #...# #..# #.>.# #.## #...# #.######...##### You could see Terence. Vanquished Creatures 3 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 5 kobolds 5 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Gnoll Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 204 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 214 | D:1 | Learned a level 2 spell: Searing Ray 571 | D:1 | Found Lofo's Jewellery Shop. 789 | D:1 | Reached skill level 5 in Spellcasting 789 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/9 1377 | D:2 | Reached skill level 1 in Invocations 1385 | D:2 | Noticed Terence 1403 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_corners, serial_shops, shop, minmay_misc_feat_iff, st_stairs_14 D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_deadend, chequers_hall_statues_wall_a, corexii_hall_statues_i, serial_shops, nicolae_shop_crystal, serial_bayou_pond_d, nicolae_elevator_lobby_plus, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 4 Use: Scroll || 3 Potion || 2 Armour: Robe || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1404 | 1385 | 19 | 43 | 1210 | 2 | 702.0 | Dungeon | 1404 | 1385 | 19 | 43 | 1210 | 2 | 702.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1327 daAuts D:2: 76 daAuts