SunshineJesse the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) the ring "Umexiegudd" {Wiz Dex+2 Slay+2} [ring of wizardry] It improves your spell success rate. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Wiz: It increases the success rate of your magical spells. (49, 37, D) a wand of warping (4) (50, 13, D) a +4 chain mail of willpower (unseen) (50, 24, D) a +1 hat (50, 25, D) a manual of Air Magic (50, 36, D) a +0 battleaxe (50, 37, D) the ring "Ryakiofy" {*Slow Fly rPois rF- Str+2 Dex+6} [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Fly: It grants you flight. *Slow: It may slow you when you take damage. (50, 40, D) a +1 double sword of draining (still there?) a +0 plate armour (still there?) (50, 41, D) a +0 long sword (still there?) a +1 heavy shortbow (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +1 dire flail of draining (still there?) a +0 plate armour (still there?) a human corpse (still there?) (50, 42, D) 5 large rocks a stone giant corpse (51, 13, D) the +5 scale mail "Bovvig" {rElec rPois Regen+ Int+7} Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (unseen) (51, 24, D) a staff of earth (unseen) (51, 25, D) a book of Displacement (51, 30, D) a shapeshifter corpse (51, 36, D) a +2 short sword of distortion (51, 37, D) a +3 shortbow of draining (unseen) (51, 40, D) a +0 war axe a +0 chain mail a +0 tower shield a +2 heavy great mace a +0 chain mail a +0 great mace a +0 plate armour a human corpse (51, 41, D) a +5 broad axe a +2 antimagic demon whip (52, 13, D) a +0 mace of protection (unseen) (52, 25, D) a staff of alchemy (52, 30, D) a +3 rapier a +3 morningstar of flaming (52, 31, D) a raiju corpse (52, 36, D) a +1 long sword (unseen) (52, 40, D) a +0 war axe a +0 plate armour (52, 41, D) a +1 dire flail (still there?) a +0 chain mail (still there?) a human corpse (still there?) (52, 42, D) a +2 arbalest of freezing (still there?) a yaktaur corpse (still there?) (53, 13, D) the +5 sling of Conversion {heavy, Fly rF+ MP+9 Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. (unseen) (53, 24, D) a serpent talisman (53, 25, D) the amulet of Sin {Reflect rElec rC+ Regen+ MP+8 Int-5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Regen+: It increases your rate of health regeneration. SH+5: It affects your SH (+5). (53, 29, D) the ring of the Inviting Hero {rElec Will+ EV+5 Str+3} [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. (53, 36, D) a staff of cold (unseen) (53, 37, D) a +3 dagger of venom (unseen) (54, 13, D) a staff of air (unseen) (54, 25, D) a scroll of brand weapon (54, 36, D) a scarf of harm (unseen) (55, 13, D) the +6 sling "Apifru" {freeze, Str+6 Dex-2} Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). (unseen) (55, 24, D) Great Wizards, Vol. II (59, 36, D) a +5 rapier of venom (unseen) (59, 37, D) a book of Party Tricks (60, 36, D) +0 storm dragon scales (60, 37, D) a staff of cold (unseen) (60, 40, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 8, D) a wand of paralysis (7) (61, 26, D) Waug's Omnibus of Frigid Battling Spells Type Level a - Ozocubu's Armour Ice 3 b - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (unseen) (61, 39, D) a water moccasin corpse (skeletalised by now) a black bear corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (61, 40, D) a +1 antimagic morningstar a cane toad corpse (skeletalised by now) (62, 0, D) a +2 plate armour of fire resistance (62, 1, D) a +1 hand axe of venom (62, 8, D) a +3 plate armour of cold resistance (62, 9, D) a book of Blood (62, 16, D) a +7 trident of venom (62, 17, D) a +3 plate armour of cold resistance (62, 26, D) 4 potions of heal wounds (62, 27, D) a +3 leather armour of willpower (unseen) (62, 36, D) a +3 heavy sling (unseen) (62, 37, D) a scroll of brand weapon (62, 40, D) a cane toad corpse (skeletalised by now) (63, 0, D) a staff of cold (unseen) (63, 8, D) +2 storm dragon scales (63, 16, D) Ypuer's Advanced Steps in Hermetics Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Animate Armour Summoning/Earth 4 c - Vhi's Electric Charge Translocation/Air 4 Trog disapproves of the use of such an item. (63, 17, D) a staff of fire (63, 19, D) a hell hound corpse (skeletalised by now) (63, 20, D) a hell hound corpse (skeletalised by now) (63, 21, D) a +0 eveningstar of flaming (63, 26, D) the ring of Res Nullius {Will- Int-2 Dex+6 SInv} [ring of see invisible] Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). Will-: It decreases your willpower. SInv: It lets you see invisible. (63, 27, D) the +9 war axe "Jiori" {flame, Int+5} Int+5: It affects your intelligence (+5). (63, 29, D) a +4 dagger a +0 robe (63, 30, D) a +2 long sword (63, 36, D) Great Wizards, Vol. VII (63, 37, D) a book of Frost (64, 16, D) a +1 sling of freezing (unseen) (64, 17, D) a +3 lajatang of electrocution (unseen) (64, 26, D) a +2 leather armour of cold resistance (unseen) (64, 27, D) a ring of protection from cold (65, 26, D) a wand of warping (3) (67, 0, D) a +1 robe of willpower (unseen) (68, 2, D) a polar bear corpse (skeletalised by now) (69, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (69, 36, D) a wand of flame (6) (70, 8, D) the ring "Fageng" {Fly rF+ rCorr Dex+3 Slay-2} [ring of protection from fire] Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF+: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (70, 9, D) the Secrets of the Nocuous Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Alistair's Intoxication Alchemy 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (unseen) (70, 36, D) a staff of cold (unseen) (70, 37, D) a +4 vampiric rapier (unseen) (70, 40, D) a +0 trident a draconian corpse (skeletalised by now) (70, 41, D) a +0 trident (70, 42, D) a +0 mace a +0 whip a draconian corpse (skeletalised by now) (71, 8, D) a +2 rapier of holy wrath (71, 11, D) an adder corpse (skeletalised by now) (71, 16, D) a wand of paralysis (6) (71, 17, D) a ring of see invisible (71, 18, D) a +0 shortbow (71, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 26, D) a wand of polymorph (5) (71, 36, D) a +5 antimagic halberd (71, 37, D) the +1 spear "Ruepam" {freeze, rF- rN+ Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (71, 41, D) a +0 battleaxe a +0 war axe a +0 mace (71, 42, D) a +2 antimagic double sword (72, 8, D) a ring of willpower (72, 9, D) a staff of earth (unseen) (72, 16, D) a book of Dreams (72, 19, D) a +0 arbalest 3 large rocks a cyclops corpse (skeletalised by now) (72, 20, D) a +1 flail of flaming (72, 26, D) the +8 dagger "Seigieg" {venom, Str+3 Int+6} Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (72, 27, D) a staff of death (72, 36, D) the Papyrus of Toxicity Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mercury Vapours Alchemy/Air 2 c - Eringya's Noxious Bog Alchemy 6 d - Sculpt Simulacrum Ice/Alchemy 6 Trog disapproves of the use of such an item. (unseen) (72, 37, D) a +7 heavy mace (unseen) (72, 41, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 42, D) a +0 club (73, 1, D) a +1 broad axe of distortion (unseen) (73, 16, D) a ring of poison resistance (73, 19, D) a +0 arbalest (73, 20, D) 4 large rocks (73, 26, D) the Excursus on the Chill and the Crypt Spells Type Level a - Grave Claw Necromancy 2 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (unseen) (73, 27, D) a ring of poison resistance (73, 36, D) a wand of polymorph (7) (73, 37, D) a +0 heavy war axe (unseen) (74, 1, D) a +0 spear a +0 robe (74, 2, D) a +5 dire flail a +0 robe (75, 1, D) a +4 ring of slaying