SunshineJesse the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the staff of Uncertain Death {*Slow rElec rPois Str+6 Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 8, D) the +7 hand axe of Prudence {protect, Int+2} Int+2: It affects your intelligence (+2). (unseen) (61, 12, D) a +0 short sword (61, 13, D) a +0 hand axe (62, 1, D) a +8 chain mail of ponderousness (unseen) (62, 8, D) the +7 hand axe "Weiniur" {flame, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (62, 9, D) a +3 vampiric war axe (62, 12, D) a +0 hand axe a draconian corpse (63, 0, D) a staff of air (unseen) (63, 8, D) an amulet of the acrobat (63, 12, D) a +0 club a draconian corpse (67, 0, D) the +10 short sword of Disembowelment {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (69, 0, D) a +1 spear of venom (unseen) (70, 8, D) a +1 dagger of flaming (unseen) (70, 9, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (70, 11, D) a +0 long sword a +0 chain mail (71, 11, D) a +0 short sword a +1 shortbow of draining a +0 leather armour (71, 16, D) a staff of death (unseen) (71, 17, D) the staff of Lugonu's Whim {Fly rElec rF+ rC+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 8, D) a +1 scale mail of poison resistance (unseen) (72, 9, D) a staff of air (unseen) (72, 11, D) a +0 long sword (72, 16, D) a +3 heavy great mace (unseen) (72, 17, D) an amulet of magic regeneration (73, 1, D) a blade talisman (73, 16, D) a staff of fire (unseen) (73, 17, D) the +1 scale mail "Waduvuot" {Fly Slay-3 SInv Stlth+} Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. Fly: It grants you flight. Stlth+: It makes you more stealthy. (unseen) (73, 20, D) a +0 dire flail a +0 ring mail a human corpse