Dungeon Crawl Stone Soup version 0.33-a0-605-gc3d0ca870a (webtiles) character file. Game seed: 1101596800123904878 51 SunshineJesse the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on Dec 27, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1089 turns). SunshineJesse the Conjurer (Tengu Conjurer) Turns: 1089, Time: 00:01:12 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 83% Magic: 0/8 EV: 11 Int: 20 God: Gold: 33 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} Potions d - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 5.9 Conjurations + Level 1.3 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dazzling Flash Hex/Fire 4% N/A 41% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +2 whip of freezing! Ouch! That really hurt! The gnoll freezes you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The searing ray misses the gnoll. The gnoll completely misses you. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! You die... ..###..##.#.# .##.# .##....####.##..... .##.#.............#+#### .##.#######............# ....# #>............# .#### #.#####....... .# #....##..... #..).. ## ####)##..# #..... #...@.# #..... #####.### #..... #.g.###### #..... ###......# #..... ####...###..... #...')†..# #...####.# #...# ..# #...# #... You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:2) 4 jackals (D:1) 2 ball pythons 3 frilled lizards 2 kobolds (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 446 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 491 | D:1 | Learned a level 2 spell: Searing Ray 1040 | D:2 | Reached skill level 1 in Translocations 1063 | D:2 | Found Pesupp's Armour Shop. 1073 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1089 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, nicolae_twisty_statue_hallways D:2: layout_basic, serial_shops, nicolae_shop_scrapyard, shop, nicolae_book_shop_shelving, nicolae_shop_bloodbath_and_beyond, shop Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.7 Conjurations | | 5.9 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1088 | 1076 | 12 | 0 | 981 | 2 | 544.0 | Dungeon | 1088 | 1076 | 12 | 0 | 981 | 2 | 544.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 962 daAuts D:2: 126 daAuts