Dungeon Crawl Stone Soup version 0.33-a0-1006-gc780007be6 (webtiles) character file. Game seed: 13932011810049705580 2 SunshineJesse the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Feb 25, 2025. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (31 turns). SunshineJesse the Vexing (Poltergeist Enchanter) Turns: 31, Time: 00:00:17 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 33% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility Skills: * Level 1.2 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting * Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You hit the jackal but do no damage. The jackal is severely wounded. The jackal completely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barks! You hear a shout! x2 The jackal bites you but does no damage. A hobgoblin comes into view. You hear a shout! You hit the jackal. You kill the jackal! You closely miss the quokka. A jackal comes into view. The quokka closely misses you. The jackal barks! You hit the quokka. The quokka is heavily wounded. The quokka barely misses you. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you. You die... ### ... #.. ##.## ## ghh .. #r# #.####@# #....#.# ####.#.## . #####.......#.. ................. #.##........$.... ##.##.............. ................... .##♣♣♣.♣♣♣##$..... You could see a quokka, 2 jackals and a hobgoblin. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunshineJesse the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 31 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 19 Stab: Sleeping || 1 Armour: Skin || 10 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 2 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 2 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 30 daAuts