SunshineJesse Level 1 of the Dungeon [Shop] Ezic's Distillery a potion of enlightenment (60 gold) a potion of mutation (unknown) (96 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of invisibility (unknown) (96 gold) a potion of berserk rage (unknown) (60 gold) a potion of curing (36 gold) [Shop] Sekoanotz's Armour Shoppe a +0 robe (10 gold) the +7 plate armour "Beshro" {rF+++} (1140 gold) rF+++: It renders you almost immune to fire. It cannot be enchanted further. a +0 ring mail (48 gold) a +4 chain mail of ponderousness (36 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 leather armour (24 gold) [Shop] Vaivae's Assorted Antiques a +0 hand axe (72 gold) a +0 quarterstaff (120 gold) the +2 hand axe "Entin" {chaos, rF+ Will+ Dex+2} (940 gold) rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +2 bardiche of flaming (936 gold) a +2 broad axe of venom (547 gold) the +3 robe "Keanleg" {Int+2 Stlth+} (717 gold) Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 sling (36 gold) a phantom mirror (960 gold) [Shop] Axkommug's Armour Emporium a +0 cloak (49 gold) +2 golden dragon scales (1012 gold) a +0 buckler (49 gold) a +0 robe (9 gold) an orb of guile (286 gold) a +0 robe (9 gold) the +5 chain mail of Pragmatism {rElec rC+ Int+2 Dex+2} (664 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 robe (9 gold) (2, -32, D:1) a +0 dagger (13, 8, D:1) a +0 leather armour (17, 1, D:1) a +0 sling (25, 4, D:1) a +0 dagger a goblin skeleton (31, 17, D:1) a +0 whip (36, 8, D:1) a jackal skeleton (37, 8, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (43, -17, D:1) a staff of alchemy (46, -30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (62, 4, D:1) a +0 leather armour Level 2 of the Dungeon (4, 12, D:2) a ball python corpse (skeletalised by now) (7, 34, D:2) a +0 plate armour (13, 19, D:2) a +0 chain mail (14, 2, D:2) a rat corpse (skeletalised by now) (15, 35, D:2) a +0 spear (16, 30, D:2) a ball python skeleton (21, 32, D:2) a ball python skeleton (23, 12, D:2) a +0 whip 3 stones a kobold skeleton (23, 30, D:2) a ball python skeleton (23, 31, D:2) a +0 dagger (24, 19, D:2) a +0 ring mail (25, 12, D:2) a +0 whip of venom (25, 29, D:2) a +0 robe (32, 14, D:2) a +0 dagger (33, 14, D:2) a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (34, 14, D:2) a +0 dagger a +0 short sword a +0 animal skin a +0 helmet a +0 whip of freezing a +0 club a +0 club a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (35, 14, D:2) a +0 dagger a +0 sling a +0 club a goblin corpse (skeletalised by now) (41, 20, D:2) a +0 whip (47, 12, D:2) a +0 chain mail (47, 17, D:2) a +0 short sword Level 3 of the Dungeon (1, -1, D:3) an orb of guile (9, -3, D:3) an adder corpse (12, -7, D:3) a +0 spear a gnoll corpse (13, 19, D:3) a +0 ring mail (15, -4, D:3) 14 gold pieces (15, 5, D:3) the +2 robe of the Elven Halls {rC- Regen+ rCorr Int+2} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (20, 11, D:3) a +0 flail a +0 ring mail (20, 22, D:3) a +0 robe (27, 24, D:3) a +0 scale mail (31, 6, D:3) the quill talisman of the Apothecary {rPois Int+4} [quill talisman] rPois: It protects you from poison. Int+4: It affects your intelligence (+4).