Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16858730784699324536 2 Super21 the Cudgeller (level 1, -1/19 HPs) Began as a Mountain Dwarf Monk on June 22, 2026. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (200 turns). Super21 the Cudgeller (Mountain Dwarf Monk) Turns: 200, Time: 00:00:58 Health: -1/19 AC: 2 Str: 13 XL: 1 Next: 25% Magic: 1/1 EV: 11 Int: 10 God: Gold: 8 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . (100%) a - +0 mace rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: lethally poisoned (-1 -> -5), glowing A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) d - a +0 rapier Armour b - a +0 robe (worn) c - an orb of light (worn) Potions a - a potion of ambrosia Skills: + Level 3.3 Fighting + Level 3.7 Maces & Flails + Level 2.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History There is a stone staircase leading up here. You encounter an adder. The adder hisses angrily. You encounter a hobgoblin. The hobgoblin shouts! The goblin closely misses you. You encounter a bat. You sock the goblin! You kill the goblin! The adder bites you. You are poisoned. The adder poisons you! You encounter an endoplasm. You feel sick. The endoplasm quivers. The adder barely misses you. Things that are here: a +0 club; a goblin corpse You hit the adder. The adder is heavily wounded. You feel sick. The adder bites you. The adder misses you. You hit the adder. The adder is severely wounded. You feel sick. The bat misses you. The adder bites you. You are more poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel very sick. The adder bites you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You barely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The bat closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... # #. ##. ### .... #<# #^..##.# #...S.# #.##J@# #..b.g# #####.# #.. #.# #.# #.. ... You could see an adder, an endoplasm, a hobgoblin and a bat. Vanquished Creatures A quokka (D:1) A goblin (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Super21 the Mountain Dwarf Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 200 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_corners, minmay_hedge_maze, minmay_tromino_v2 D:2: layout_basic, serial_shops, nicolae_shop_gibbet_a_chance Action || total ---------------------------++------- Attack: Normal || 9 Melee: Mace || 9 Armour: Robe || 10 Dodge: Dodged || 7