Super21 Level 1 of the Dungeon (3, 0, D:1) the human corpse of Super21 (skeletalised by now) (9, 14, D:1) a goblin skeleton (14, -1, D:1) a quokka corpse (skeletalised by now) (17, 14, D:1) a bat skeleton (17, 18, D:1) a frilled lizard skeleton (39, 33, D:1) a jackal corpse (skeletalised by now) (47, 53, D:1) a +0 sling (48, 3, D:1) a hobgoblin corpse (skeletalised by now) (53, 5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (5, 13, D:2) a quokka corpse (skeletalised by now) (8, 19, D:2) a goblin corpse (skeletalised by now) (13, 31, D:2) a +0 club (14, 30, D:2) a +0 dagger (15, 31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, 8, D:2) an adder skeleton (20, 18, D:2) the quill talisman "Jukum" {Harm *Corrode Will+ Slay+2} [quill talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (22, 6, D:2) a hobgoblin skeleton (25, 6, D:2) a quokka skeleton (25, 22, D:2) a goblin corpse (skeletalised by now) (26, 4, D:2) an adder skeleton (37, 5, D:2) an adder corpse (skeletalised by now) (44, 13, D:2) 4 gold pieces Level 3 of the Dungeon (3, 18, D:3) a bat corpse (7, -1, D:3) a ball python corpse (13, 11, D:3) a kobold skeleton Level 4 of the Dungeon