Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10100398091806969320 29 Super21 the Tinkerer (level 3, -1/26 HPs) Began as a Mountain Dwarf Forgewright on June 22, 2026. Splashed by a jelly's acid (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:43 (687 turns). Super21 the Tinkerer (Mountain Dwarf Forgewright) Turns: 687, Time: 00:03:43 Health: -1/26 AC: 6 Str: 14 XL: 3 Next: 1% Magic: 4/5 EV: 8 Int: 15 God: Gold: 23 SH: 0 Dex: 8 Spells: 1/5 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg + . . (50%) e - +0 scale mail rPois . (100%) o - +2 hat {SInv} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + k - +1 pair of boots Will ..... (no amulet) Stlth m - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: corroded (-4) A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) c - a +0 dagger f - a +0 club g - a +0 short sword i - a +0 club l - a +0 dagger n - a +0 dagger p - a +0 rapier Missiles d - 11 stones Armour b - a +0 robe e - a +0 scale mail (worn) h - a +0 plate armour k - a +1 pair of boots (worn) o - a +2 hat of see invisible (worn) q - a +0 chain mail Jewellery m - a ring of positive energy (worn) Talismans j - a medusa talisman Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 0.3 Maces & Flails + Level 0.1 Armour + Level 1.5 Dodging + Level 1.6 Stealth + Level 1.8 Spellcasting + Level 5.6 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 3% 1 b - Launch Clockwork Bee Frge 18% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 36% 2d4 4% 2 Forge Blazeheart Golem Fire/Frge 9% N/A 71% 4 Forge Lightning Spire Air/Frge 9% 3d4 71% 4 Brom's Barrelling Bould Conj/Erth 1% 2d4 97% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Okay, then. Found a stone staircase leading down. Found a scroll labelled OSU DOMAMP. You see here a +2 hat of see invisible. Okay, then. o - a +2 hat of see invisible You see here a +0 rapier. p - a +0 rapier You see here a +0 chain mail. q - a +0 chain mail You can't go up here! You start putting on your armour. You continue putting on your +2 hat of see invisible. x2 Magic restored. You continue putting on your +2 hat of see invisible. x3 You finish putting on your +2 hat of see invisible. You feel perceptive. Okay, then. This spell is quite dangerous to cast! You hear the slow rusting of a distant drain. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. You encounter a jelly. The jelly quivers. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (100% to hit) The kinetic grapnel hits the jelly. The jelly is lightly wounded. The grapnel guides your strike. You hit the jelly. Your hands burn! The acid corrodes you! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is severely wounded. The jelly hits you. You are splashed with acid. * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! You die... ########## #### . .........# ##... ..##########.#####.... #..............##..... ####.>.........##..... ...............##..... #####..........†...... ######...........##..... ......J@.........###.... #######..........##..... #############..... #..... #..... #..... ##.... ##... #### You could see a jelly. Vanquished Creatures 2 adders (D:2) A hobgoblin (D:2) A quokka (D:2) 2 ball pythons (D:2) A bat (D:3) A frilled lizard (D:2) 2 goblins (D:2) 4 kobolds 2 rats (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Super21 the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 53 | D:2 | Reached skill level 5 in Forgecraft 53 | D:2 | Reached XP level 2. HP: 6/20 MP: 2/4 633 | D:3 | Reached XP level 3. HP: 26/26 MP: 2/5 681 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 687 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_rooms, hellmonk_ecumenical_altar_watching_god D:2: layout_loops_corners D:3: layout_rooms, gup_sewer_entry_bubbles Skill XL: | 1 | ---------------+----+----- Forgecraft | 5 | 5.6 Maces & Flails | | 0.3 Armour | | 0.1 Dodging | | 1.5 Stealth | | 1.6 Spellcasting | | 1.8 Action || total ---------------------------++------- Attack: Normal || 42 Melee: Mace || 43 Cast: Kinetic Grapnel || 16 Armour: Robe || 15 Scale mail || 30 None || 3 Dodge: Dodged || 28