Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14839674193584383300 9 Super21 the Magician (level 2, 0/18 (20) HPs) Began as a Gnoll Wanderer on June 25, 2026. Slain by a quokka (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (219 turns). Super21 the Magician (Gnoll Wanderer) Turns: 219, Time: 00:02:26 HP: 0/18 (20) AC: 2 Str: 10 XL: 2 Next: 16% MP: 9/10 EV: 11 Int: 12 God: Gold: 7 SH: 0 Dex: 11 Spells: 14/15 levels left rFire . . . (100%) f - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: drained A: fangs 1, treasure sense, distributed training a: Evoke Invisibility (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 dagger (weapon) Missiles c - 11 poisoned darts Armour b - a +0 robe (worn) d - a scarf of invisibility (worn) e - a +0 scale mail Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 4.4 Throwing + Level 0.3 Armour + Level 2.4 Dodging + Level 2.2 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 7.1 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 3.7 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 2.0 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 18% 2d7 7% 1 Call Canine Familiar Summ 13% N/A 11% 3 Passwall Erth 9% N/A 22% 3 Eringya's Surprising Cr Summ 13% N/A 34% 4 Anguish Hex/Necr 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 :: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Your bat hits the jackal but does no damage. The quokka closely misses you. You miss the quokka. Your bat disappears in a puff of smoke! The bat barely misses you. The hobgoblin hits you. The jackal barely misses you. The quokka barely misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A bat appears in a puff of smoke. The bat hits you. The bat hits you but does no damage. The jackal bites you. The quokka barely misses you. The jackal closely misses you. You swap places with your bat. The bat attacks as it pursues you! The bat misses you. Your bat hits the hobgoblin but does no damage. The bat barely misses you. Your quokka barely misses the goblin. Your bat closely misses the quokka. The goblin hits your bat with a +0 dagger. The quokka misses your bat. Your bat closely misses the quokka. The hobgoblin hits you. Your quokka barely misses the goblin. Your quokka disappears in a puff of smoke! The bat barely misses your bat. Your bat barely misses the hobgoblin. Your bat hits the goblin. The goblin closely misses your bat. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the goblin. You closely miss the hobgoblin. The bat misses you. Your bat misses the bat. Your bat barely misses the goblin. The goblin hits your bat with a +0 dagger. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka completely misses you. The hobgoblin closely misses you. You aren't carrying any scrolls. Press: ? - help, Dir - look around, f - activate Confirm evoke: a hobgoblin (ally target, will become unable to see you) You feel drained. You fail to use your ability. Your bat hits the hobgoblin but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... .#...............#### ............#.......# #............#.#.....## ..#..............b....# ............§.##.....### .................†...... #....b.g.......†...#.. #....gr....###.###.... #....@hb...##..# ##### ##########....## ..#... .....## ###### You could see a quokka, a jackal, a hobgoblin (ally target), a goblin, a bat and a friendly bat (summoned). Vanquished Creatures A jackal (D:2) A ball python (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A jackal (D:2) A quokka (D:1) 2 goblins A rat (D:1) 6 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Super21 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Super21 set off with the following items: a +0 dagger, a +0 | robe, 11 poisoned darts, a potion of heal wounds; and the | following spells available to memorise: Summon Small | Mammal, Sandblast, Call Canine Familiar, Passwall, | Eringya's Surprising Crocodile. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 5 | D:1 | Learned a level 1 spell: Summon Small Mammal 27 | D:1 | Found Luhix's Book Boutique. 84 | D:1 | Found Heus's Book Shop. 198 | D:2 | Reached XP level 2. HP: 18/19 MP: 7/10 219 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic, serial_shops, nicolae_shop_tiny_glass, shop, nicolae_shop_real_fake_doors, nicolae_shop_tiny_statue_garden, serial_bayou, serial_bayou_lagoon_b, serial_bayou_shore_b, serial_bayou_pond_e, serial_bayou_crossing, corexii_item_surrounded_by_moat D:2: layout_rooms Skill XL: | 1 | ---------------+----+----- Earth Magic | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Ranged Weapons | | 0.3 Throwing | | 4.4 Armour | | 0.3 Dodging | | 2.4 Stealth | | 2.2 Shields | | 0.3 Unarmed Combat | | 0.3 Spellcasting | | 7.1 Conjurations | | 0.2 Hexes | | 0.2 Summonings | | 3.7 Necromancy | | 0.2 Translocations | | 0.2 Forgecraft | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Alchemy | | 0.2 Invocations | | 0.4 Evocations | | 0.3 Shapeshifting | | 0.2 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Dagger || 20 Bite || 3 Throw: Dart || 1 Cast: Summon Small Mamm || 7 Drink: Heal wounds || 1 Armour: Robe || 34 Dodge: Dodged || 40