Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 446492000647675977 0 Super21 the Shield-Bearer (level 1, 17/17 HPs) Began as a Gnoll Wanderer on June 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). Super21 the Shield-Bearer (Gnoll Wanderer) Turns: 0, Time: 00:00:18 Health: 17/17 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 9 Int: 13 God: Gold: 0 SH: 5 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) a - +0 flail rCold . . . (100%) b - +0 buckler rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 buckler (worn) c - a +0 robe (worn) Potions b - a potion of brilliance Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 6.4 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 6.4 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 1.9 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 2.3 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 24% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 6% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Welcome, Super21 the Gnoll Wanderer. The heart of this dungeon contains the majestic artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 flail, a +0 buckler, a +0 robe, a potion of brilliance; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #@# #.# +.+ ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Super21 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Super21 set off with the following items: a +0 flail, a +0 | buckler, a +0 robe, a potion of brilliance; and the | following spell memorised: Kinetic Grapnel; and the | following spells available to memorise: Launch Clockwork | Bee. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_rooms