Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5854666842827537026 0 SuperDino85 the Tinkerer (level 1, -1/13 HPs) Began as a Merfolk Forgewright on Aug 14, 2025. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:39 (26 turns). SuperDino85 the Tinkerer (Merfolk Forgewright) Turns: 26, Time: 00:01:39 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 0.0 Fighting + Level 2.7 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 24% 2d4 7% 2 Launch Clockwork Bee Frge 12% N/A 14% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 71% 4 Forge Lightning Spire Air/Frge 7% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Found a staircase leading out of the dungeon. Okay, then. You open the door. There is an open door here. You open the large door. There is a large open door here. You open the large door. Found a quarterstaff. There is a large open door here. A kobold comes into view. It is wielding a +0 whip. Casting: Kinetic Grapnel (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The kinetic grapnel hits the kobold. The kobold is severely wounded. The kobold shouts! You hear a shout! You hear a bark! You hear a loud squeak. A hobgoblin comes into view. You see here a +0 quarterstaff. The kobold hits you with a +0 whip. The grapnel comes loose from the kobold. The kobold closely misses you. You closely miss the kobold. The kobold is severely wounded. The kobold misses you. You hit the kobold. You kill the kobold! The hobgoblin hits you. A jackal comes into view. You see here a +0 whip. The hobgoblin attacks as it pursues you! The hobgoblin hits you. A jackal comes into view. You see here a +0 quarterstaff. You barely miss the hobgoblin. The hobgoblin misses you. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You die... ## ... ###.... ###..h.... ###...# ♣♣♣.gh.## #### ♣ß.@#...# #..# ♣♣♣.###.# +<.#####.###.### #'##...#........ #..'.♣.'.####.## ##.'...'.# .. #######.# .. ..# ..# You could see 2 jackals and a hobgoblin. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperDino85 the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 26 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms Action || total ---------------------------++------- Melee: Mace || 5 Cast: Kinetic Grapnel || 1 Armour: Robe || 6 Dodge: Dodged || 3