SuperJoe

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 dagger
(8, -11, D:1)
  an amulet of regeneration
(14, -32, D:1)
  a +0 leather armour
(17, -33, D:1)
  a +0 club
  a goblin skeleton
(17, -14, D:1)
  a +0 mace
  a +0 leather armour
(22, -36, D:1)
  a +0 leather armour
(22, -10, D:1)
  a hobgoblin corpse (skeletalised by now)
(22, -5, D:1)
  a +0 club
  a goblin skeleton
(23, -22, D:1)
  a +0 chain mail
(28, -3, D:1)
  a staff of air
(30, -33, D:1)
  a +0 club
  a goblin corpse (skeletalised by now)
(44, -14, D:1)
  a +0 sling
(48, -10, D:1)
  a rat corpse (skeletalised by now)
(51, -23, D:1)
  a ball python corpse (skeletalised by now)
(53, -17, D:1)
  a +0 plate armour
(55, -2, D:1)
  2 stones
(59, -3, D:1)
  a rat corpse (skeletalised by now)

Level 2 of the Dungeon
[Shop] Medoxoir's Book Shoppe
  Sif Muna's Disquisition on Fuming Thermatology (260 gold)
    Spells                              Type                    Level
     a - Poisonous Vapours               Alchemy/Air                 1
     b - Ignite Poison                   Fire/Alchemy                4
     c - Fireball                        Conjuration/Fire            5
  a book of Debilitation (220 gold)
  a book of Burglary (220 gold)
  a book of Conjurations (200 gold)
  the Catalogue of Boreal Spagyria (340 gold)
    Spells                              Type                    Level
     a - Mercury Arrow                   Conjuration/Alchemy         2
     b - Alistair's Walking Alembic      Alchemy/Forgecraft          5
     c - Splinterfrost Shell             Ice/Forgecraft              7
  the Codex of Mechanics (100 gold)
    Spells                              Type                    Level
     a - Kinetic Grapnel                 Forgecraft                  1
     b - Construct Spike Launcher        Forgecraft                  2
  a book of the Dragon (420 gold)
  a manual of Evocations (800 gold)
  a book of the Tundra (300 gold)
  a book of Ice (480 gold)
(3, -1, D:2)
  2 flux baubles
(4, 29, D:2)
  a +0 leather armour
(4, 33, D:2)
  a +0 leather armour
(19, 4, D:2)
  a +0 pair of boots
(21, 15, D:2)
  a +0 chain mail
  a hobgoblin corpse (skeletalised by now)
(23, 28, D:2)
  a +0 club
(25, 1, D:2)
  a +0 leather armour
(26, 10, D:2)
  5 large rocks
(30, 8, D:2)
  a hobgoblin skeleton
(41, 17, D:2)
  a bat skeleton
(52, 25, D:2)
  a +0 short sword
  a kobold skeleton
(60, 34, D:2)
  a hobgoblin corpse (skeletalised by now)

Level 3 of the Dungeon
[Shop] Zegy's Weapon Shop
  a +0 mace (42 gold)
  the +9 falchion "Weomauph" {venom, rElec rPois rF+ Will+} (1111 gold)
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
  a +0 long sword (49 gold)
  a +0 spear (42 gold)
  a +0 spear (42 gold)
  a +3 battleaxe of freezing (490 gold)
  the +10 whip of Inconvenience {flame, *Corrode rPois Str+5 Stlth+} (1027 gold)
    *Corrode:   It may corrode you when you take damage.
    rPois:      It protects you from poison.
    Str+5:      It affects your strength (+5).
    Stlth+:     It makes you more stealthy.
  2 poisoned darts (16 gold)
  a +0 short sword (42 gold)
  a +0 hand axe (42 gold)
  a +0 long sword (49 gold)
(0, 0, D:3)
  a bat corpse (skeletalised by now)
(1, -5, D:3)
  3 silver javelins
(1, -3, D:3)
  a +0 dagger
  a +0 robe
  an orc corpse (skeletalised by now)
(2, -4, D:3)
  a +0 short sword
  an orc corpse (skeletalised by now)
(4, -5, D:3)
  a +0 flail
  a +0 leather armour
(4, 7, D:3)
  a +0 club
(5, -7, D:3)
  a +0 club
  a goblin corpse (skeletalised by now)
(13, 0, D:3)
  a +0 pair of boots
(16, 17, D:3)
  a +0 dagger
(18, 17, D:3)
  5 stones
(19, -18, D:3)
  an adder corpse (skeletalised by now)
(22, -15, D:3)
  a +0 quarterstaff
(33, -13, D:3)
  a frilled lizard corpse (skeletalised by now)
(33, -12, D:3)
  a +0 short sword
  an orc corpse (skeletalised by now)
(34, -14, D:3)
  a +0 falchion
(35, -16, D:3)
  a jackal corpse (skeletalised by now)
(36, 2, D:3)
  a +0 mace
(37, -18, D:3)
  a +0 spear
(39, 2, D:3)
  an adder skeleton
(41, -17, D:3)
  a ball python corpse (skeletalised by now)
(42, -14, D:3)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(42, -1, D:3)
  a +0 whip

Level 4 of the Dungeon
(6, -21, D:4)
  a +0 short sword
  a +0 leather armour
(6, -11, D:4)
  a +0 war axe
(13, 11, D:4)
  6 stones
(21, -17, D:4)
  a +0 chain mail
(21, 17, D:4)
  a +0 chain mail
  a +0 dagger
(23, -10, D:4)
  a +2 falchion of protection
  a +0 leather armour
(24, -11, D:4)
  a +0 ring mail
(25, -14, D:4)
  6 javelins
(25, -6, D:4)
  6 stones
(28, -13, D:4)
  an adder skeleton
(39, 15, D:4)
  an inkwell talisman
(40, 0, D:4)
  3 stones
(44, -2, D:4)
  the inkwell talisman of Xanwet {rElec rF+ Int+2 SInv}
    [inkwell talisman]
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    Int+2:      It affects your intelligence (+2).
    SInv:       It lets you see invisible.
(46, -22, D:4)
  a +0 scale mail
(48, -17, D:4)
  a +0 flail

Level 5 of the Dungeon
(2, 8, D:5)
  6 stones
(6, 5, D:5)
  a +0 leather armour
(11, -5, D:5)
  a +1 heavy falchion
(16, 19, D:5)
  a ring of fire
(38, 28, D:5)
  an iguana corpse (skeletalised by now)
(38, 29, D:5)
  a +0 flail
(38, 30, D:5)
  a +0 vampiric spear
  a +0 ring mail
  a +0 flail
  a +0 halberd
  a gnoll corpse (skeletalised by now)
(38, 31, D:5)
  a +0 spear
  a gnoll corpse (skeletalised by now)
(40, 30, D:5)
  a +0 club
(43, 12, D:5)
  a +0 giant club
(53, 23, D:5)
  a +0 flail
(54, 22, D:5)
  a scarf of invisibility