SuperJoe Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -11, D:1) an amulet of regeneration (14, -32, D:1) a +0 leather armour (17, -33, D:1) a +0 club a goblin skeleton (17, -14, D:1) a +0 mace a +0 leather armour (22, -36, D:1) a +0 leather armour (22, -10, D:1) a hobgoblin corpse (skeletalised by now) (22, -5, D:1) a +0 club a goblin skeleton (23, -22, D:1) a +0 chain mail (28, -3, D:1) a staff of air (30, -33, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -14, D:1) a +0 sling (48, -10, D:1) a rat corpse (skeletalised by now) (51, -23, D:1) a ball python corpse (skeletalised by now) (53, -17, D:1) a +0 plate armour (55, -2, D:1) 2 stones (59, -3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Medoxoir's Book Shoppe Sif Muna's Disquisition on Fuming Thermatology (260 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Ignite Poison Fire/Alchemy 4 c - Fireball Conjuration/Fire 5 a book of Debilitation (220 gold) a book of Burglary (220 gold) a book of Conjurations (200 gold) the Catalogue of Boreal Spagyria (340 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Splinterfrost Shell Ice/Forgecraft 7 the Codex of Mechanics (100 gold) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Construct Spike Launcher Forgecraft 2 a book of the Dragon (420 gold) a manual of Evocations (800 gold) a book of the Tundra (300 gold) a book of Ice (480 gold) (3, -1, D:2) 2 flux baubles (4, 29, D:2) a +0 leather armour (4, 33, D:2) a +0 leather armour (19, 4, D:2) a +0 pair of boots (21, 15, D:2) a +0 chain mail a hobgoblin corpse (skeletalised by now) (23, 28, D:2) a +0 club (25, 1, D:2) a +0 leather armour (26, 10, D:2) 5 large rocks (30, 8, D:2) a hobgoblin skeleton (41, 17, D:2) a bat skeleton (52, 25, D:2) a +0 short sword a kobold skeleton (60, 34, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zegy's Weapon Shop a +0 mace (42 gold) the +9 falchion "Weomauph" {venom, rElec rPois rF+ Will+} (1111 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. a +0 long sword (49 gold) a +0 spear (42 gold) a +0 spear (42 gold) a +3 battleaxe of freezing (490 gold) the +10 whip of Inconvenience {flame, *Corrode rPois Str+5 Stlth+} (1027 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. 2 poisoned darts (16 gold) a +0 short sword (42 gold) a +0 hand axe (42 gold) a +0 long sword (49 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (1, -5, D:3) 3 silver javelins (1, -3, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (2, -4, D:3) a +0 short sword an orc corpse (skeletalised by now) (4, -5, D:3) a +0 flail a +0 leather armour (4, 7, D:3) a +0 club (5, -7, D:3) a +0 club a goblin corpse (skeletalised by now) (13, 0, D:3) a +0 pair of boots (16, 17, D:3) a +0 dagger (18, 17, D:3) 5 stones (19, -18, D:3) an adder corpse (skeletalised by now) (22, -15, D:3) a +0 quarterstaff (33, -13, D:3) a frilled lizard corpse (skeletalised by now) (33, -12, D:3) a +0 short sword an orc corpse (skeletalised by now) (34, -14, D:3) a +0 falchion (35, -16, D:3) a jackal corpse (skeletalised by now) (36, 2, D:3) a +0 mace (37, -18, D:3) a +0 spear (39, 2, D:3) an adder skeleton (41, -17, D:3) a ball python corpse (skeletalised by now) (42, -14, D:3) a +0 dagger a goblin corpse (skeletalised by now) (42, -1, D:3) a +0 whip Level 4 of the Dungeon (6, -21, D:4) a +0 short sword a +0 leather armour (6, -11, D:4) a +0 war axe (13, 11, D:4) 6 stones (21, -17, D:4) a +0 chain mail (21, 17, D:4) a +0 chain mail a +0 dagger (23, -10, D:4) a +2 falchion of protection a +0 leather armour (24, -11, D:4) a +0 ring mail (25, -14, D:4) 6 javelins (25, -6, D:4) 6 stones (28, -13, D:4) an adder skeleton (39, 15, D:4) an inkwell talisman (40, 0, D:4) 3 stones (44, -2, D:4) the inkwell talisman of Xanwet {rElec rF+ Int+2 SInv} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (46, -22, D:4) a +0 scale mail (48, -17, D:4) a +0 flail Level 5 of the Dungeon (2, 8, D:5) 6 stones (6, 5, D:5) a +0 leather armour (11, -5, D:5) a +1 heavy falchion (16, 19, D:5) a ring of fire (38, 28, D:5) an iguana corpse (skeletalised by now) (38, 29, D:5) a +0 flail (38, 30, D:5) a +0 vampiric spear a +0 ring mail a +0 flail a +0 halberd a gnoll corpse (skeletalised by now) (38, 31, D:5) a +0 spear a gnoll corpse (skeletalised by now) (40, 30, D:5) a +0 club (43, 12, D:5) a +0 giant club (53, 23, D:5) a +0 flail (54, 22, D:5) a scarf of invisibility