Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 9866731736345189493 23 SuperJoe the Magician (level 2, 0/17 HPs) Began as a Poltergeist Hedge Wizard on May 11, 2025. Slain by Terence ... wielding a +2 hand axe of freezing (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (1582 turns). SuperJoe the Magician (Poltergeist Hedge Wizard) Turns: 1582, Time: 00:01:54 Health: 0/17 AC: 2 Str: 6 XL: 2 Next: 95% Magic: 0/6 EV: 11 Int: 16 God: Gold: 54 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ c - +0 hat rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) c - a +0 hat (haunted) Scrolls g - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} j - a scroll of identify {unknown} Potions d - a potion of magic e - a potion of mutation {unknown} f - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging - Level 3.0 Stealth * Level 3.3 Spellcasting * Level 1.9 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 17% 2 Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence attacks as he pursues you! Terence hits you with a +2 hand axe of freezing. * * * LOW HITPOINT WARNING * * * Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence attacks as he pursues you! Terence barely misses you. You hit Terence. Terence is lightly wounded. Terence barely misses you. You closely miss Terence. Terence is lightly wounded. Terence closely misses you. Your magical contamination has completely faded away. You hit Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. Terence is heavily wounded. Terence closely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of freezing and wearing a +1 chain mail of willpower (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +2 hand axe of freezing. You die... Terence says, "And stay out!" ...##..#...........# ...##w.#...........# ...##..#...........# ...###.#...........# ...# #.'...........# ...###.#...........# ...................# .......#..################# .......+......w@@.........# .......##..##############.# .......##..# #.# ....... #..# #####.# #+##### #).) #.....# #..#. #.##### #.... #.# ##### #.## # #.####...# #.#..#.#.# You could see Terence and a ribbon worm. Vanquished Creatures A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats A frilled lizard (D:1) 2 goblins A kobold (D:2) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperJoe the Poltergeist Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 346 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/6 1547 | D:2 | Noticed Terence 1582 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: minmay_angry_zag, layout_basic, corexii_hall_statues_i, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 26 Cast: Magic Dart || 63 Armour: Skin || 22 Dodge: Dodged || 30