Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5005 (custom seed) 30 SuperWomble the Gusty (level 3, 0/28 HPs) Began as a Tengu Air Elementalist on July 3, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:54 (1357 turns). SuperWomble the Gusty (Tengu Air Elementalist) Turns: 1357, Time: 00:01:54 Health: 0/28 AC: 21 Str: 8 XL: 3 Next: 18% Magic: 1/7 EV: 2 Int: 17 God: Gold: 80 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (100%) d - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: acrobat @: brilliant, lethally poisoned (0 -> -1), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (beak), (talons 3), acrobatic a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +2 dagger of venom (weapon) Armour a - a +0 robe (melded) Talismans b - a medusa talisman Scrolls c - 2 scrolls of immolation {unknown} e - 4 scrolls of noise {unknown} h - 3 scrolls of identify {unknown} j - a scroll of amnesia {unknown} k - a scroll of enchant armour {unknown} l - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting + Level 2.0 Conjurations + Level 4.9 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 40% 3-5/arc 7% 2 Swiftness Air 28% N/A 8% 3 Airstrike Air 14% 2d(2-18) 24% 4 Passwall Erth 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have a beak for a mouth.) (You have claws for feet.) You can magically evade attacks while moving or waiting. Message History You feel sick. The adder barely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 48% to hit) The zap hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your Conjurations skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You start resting. There is a lethal amount of poison in your body! You start resting. There is a lethal amount of poison in your body! You start resting. There is a lethal amount of poison in your body! You start resting. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You are too injured to fight recklessly! It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You die... #.#... #....# +# #....# ... #....# .... #....# ....# ##....#....# ##########.....†...# #........#....)#..######+## #######........#♣....# ###.#..... #....##........#.....# ##..#..[.. ##...##........#.....###...'..... ##...'........#.....##....#..... #..##........#.....#.....#..... #..##........####+.#....####'## #'###........'.....'...###..... #.# #........#####.#..###.....# #.# ########.# #.#.###.....## There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 4 endoplasms A frilled lizard (D:1) 6 goblins (D:1) 5 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuperWomble the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 411 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 1352 | D:2 | Reached XP level 3. HP: 4/19 MP: 0/7 1357 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross D:2: layout_basic, darby_backdoor_grove, minmay_quadrilaterals Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.5 Air Magic | | 4.9 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Kick || 1 Cast: Shock || 57 Drink: Brilliance || 1 Lignification || 1 Armour: Robe || 6 Dodge: Dodged || 6