Surreal Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (6, 12, D:1) a +0 dagger (8, 12, D:1) a rat corpse (skeletalised by now) (12, 5, D:1) 5 boomerangs (13, -15, D:1) a +0 short sword 2 stones (19, -7, D:1) a frilled lizard corpse (skeletalised by now) (19, 3, D:1) a quokka corpse (skeletalised by now) (33, 26, D:1) a +0 hand axe (46, 5, D:1) a +0 dagger 2 stones a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (7, -30, D:2) an adder corpse (skeletalised by now) (8, 18, D:2) a parchment of Grave Claw (17, -14, D:2) a +0 club a quokka skeleton a kobold skeleton (20, -7, D:2) an adder skeleton (23, -31, D:2) a +0 dagger (24, -31, D:2) an adder skeleton (25, -28, D:2) a jackal skeleton (25, -27, D:2) a jackal skeleton (25, -14, D:2) a +0 falchion (30, -11, D:2) a hobgoblin corpse (skeletalised by now) (31, -10, D:2) a ball python corpse (skeletalised by now) (31, -8, D:2) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (33, -23, D:2) a +0 long sword (37, 0, D:2) a hobgoblin skeleton (40, -28, D:2) a rat skeleton (40, -27, D:2) a bat skeleton a jackal skeleton (43, -4, D:2) a +0 ring mail a +0 club a goblin skeleton (43, 2, D:2) a +0 rapier (53, 4, D:2) a hobgoblin corpse (skeletalised by now) (56, -30, D:2) a +0 hand axe a goblin skeleton (56, 10, D:2) a +0 short sword a kobold corpse (skeletalised by now) (67, -18, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 chain mail of the Orb Guardian {MP+4} (6140 gold) MP+4: It affects your magic capacity (+4). It cannot be enchanted further. the +1 ring mail of the Imp {Will+} (2160 gold) Will+: It increases your willpower. It can be maximally enchanted to +5. the +0 leather armour "Noruejekk" {^Drain +Inv Int+4} (1880 gold) ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +3. the +6 hand axe of the Desert {drain, Will- Int+5 Stlth+} (5150 gold) Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. the +4 dagger "Testudine's Death Toll" {devious, rPois Will+} (3880 gold) rPois: It protects you from poison. Will+: It increases your willpower. It can be maximally enchanted to +9. the +2 pair of gloves of the Carpenter {+Blink MP+9 Dex+4} (5580 gold) +Blink: It lets you blink. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 helmet of Light {rElec rC- Int+2} (1570 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +2. the +9 hand axe "Xoiniuhe" {speed, Dex+3} (6730 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe of the Snake Pit {Rampage rElec Str+3} (2620 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It can be maximally enchanted to +2. the +1 robe "Cowetisy" {rPois} (1710 gold) rPois: It protects you from poison. It can be maximally enchanted to +2. the +1 ring mail of the Desert {Rampage} (1600 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It can be maximally enchanted to +5. the ring of Icoruyre {Fly rF+} (3150 gold) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. the +0 hand axe of the Warrior-Mage {sunder, *Slow rN+ Will+ Dex+2} (1840 gold) *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +9. the wellspring talisman of Reason {rF+} (3650 gold) [wellspring talisman] rF+: It protects you from fire. the death talisman of the Winnowing Gods {rElec Dex+2} (12860 gold) [talisman of death] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). the +3 mace of Drought {pain, rPois Str+4} (4210 gold) rPois: It protects you from poison. Str+4: It affects your strength (+4). It can be maximally enchanted to +9. the amulet of Woitody {rElec RegenMP+ Int+3} (5030 gold) [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). the conjuration staff of Vanity {^Fragile rElec Conj Summ Necro} (4460 gold) [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. the +3 helmet of Wu Jian's Regard {rN+ Str+3 SInv} (4120 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +1 leather armour of Xotiqyd {rF++ Int-4 Slay+2 SInv} (3570 gold) rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It can be maximally enchanted to +3. (2, 23, D:3) a +0 scale mail (4, 23, D:3) a +0 short sword (4, 25, D:3) a +0 club (5, 23, D:3) a +0 flail a +0 scale mail (5, 24, D:3) a +0 club a +0 dagger a +0 leather armour a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 25, D:3) a +0 club a +0 sling a goblin skeleton (10, 6, D:3) a +0 barding of fire resistance (26, 28, D:3) a +0 chain mail (29, 0, D:3) an adder corpse (skeletalised by now) (30, 1, D:3) an adder skeleton (30, 22, D:3) a +0 mace (37, 1, D:3) a jackal skeleton a jackal skeleton (39, 0, D:3) a +0 rapier (39, 15, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (14, 11, D:4) an adder skeleton (18, -23, D:4) a ball python skeleton (20, -34, D:4) a +0 flail a +0 leather armour a +0 whip a +2 short sword of speed an orc corpse (skeletalised by now) (20, -33, D:4) a +1 scale mail (21, -34, D:4) a +0 dagger a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (21, -16, D:4) a +0 robe (27, -20, D:4) an iguana corpse (28, 15, D:4) a +0 flail a gnoll skeleton (29, 15, D:4) a +0 flail a gnoll skeleton (30, 15, D:4) a +0 flail (32, -20, D:4) a staff of alchemy (40, -30, D:4) a +0 whip (53, -15, D:4) an adder skeleton Level 5 of the Dungeon