Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 852828559001913847 19 Symphea the Magician (level 2, -4/21 HPs) Began as a Djinni Fire Elementalist on Feb 16, 2026. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:37 (888 turns). Symphea the Magician (Djinni Fire Elementalist) Turns: 888, Time: 00:04:38 Health: -4/21 AC: 2 Str: 7 XL: 2 Next: 95% Gold: 26 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) c - +2 dagger (devious) rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of positive energy Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +2 devious dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of invisibility {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.2 Dodging - Level 1.8 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is moderately wounded. The bat barely misses you. Terence hits you with a +0 short sword. Your foxfire dissipates! The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence. Terence is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence is no longer more vulnerable to fire. Terence hits you with a +0 short sword. The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence. Terence is heavily wounded. You encounter a goblin. It is wielding a +0 dagger. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You encounter a goblin. It is wielding a +0 dagger. The foxfire burns Terence but does no damage. Terence is heavily wounded. The foxfire burns Terence. Terence is severely wounded. Terence attacks as he pursues you! Terence closely misses you. You see here a +0 leather armour. Okay, then. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You hear a shout! Terence hits you with a +0 short sword! You die... Terence says, "Finally, peace and quiet." ... ... .# .. #.###.# . ... ...#.#.# #.# #...#.# #.>###g...# #.....g# .##....>.# .......@§# ##....@§# #......# #####.## #<# #.# #.# #.. #.. #### You could see Terence, a hobgoblin and a goblin. Vanquished Creatures 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 6 endoplasms (D:1) A frilled lizard (D:1) 4 goblins A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Symphea the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Symphea set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 879 | D:2 | Encountered Terence 888 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, chequers_serial_rivers_large_b, minmay_surrounded D:2: layout_rooms, minmay_diced_spiral, uniq_terence, uniq_robin Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.2 Stealth | | 1.8 Action || total ---------------------------++------- Cast: Foxfire || 43 Scorch || 2 Read: Identify || 1 Teleportation || 1 Armour: Robe || 8 Dodge: Dodged || 7