Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 9659389226331958584 409900 Symphea the Marksgoblin (level 23, -5/148 HPs) Began as a Coglin Hunter on Mar 13, 2026. Was the Champion of Hepliaklqana. Slain by a dancing +2 vampiric glaive (23 damage) ... animated by an undying armoury ... on level 5 of the Vaults on Mar 18, 2026. The game lasted 04:08:07 (46420 turns). Symphea the Marksgoblin (Coglin Hunter) Turns: 46420, Time: 04:08:08 Health: -5/148 AC: 25 Str: 13 XL: 23 Next: 48% Magic: 37/37 EV: 22 Int: 9 God: Hepliaklqana [******] Gold: 1610 SH: 0 Dex: 33 Spells: 28/42 levels left rFire + + + (20%) f - +6 hand cannon (drain) {Ekveer} rCold + + . (33%) e - +3 hand cannon (flame) {Qaamon} rNeg + + . (20%) l - +6 scale mail of Rotation {rCorr Dex+3 Slay+3} rPois + (33%) o - +2 hat {Will+} rElec + (33%) n - scarf {rC+ rF+} rCorr + (50%) j - +2 pair of gloves of the Sun {rPois rN++ Dex+3 Stlth-} SInv . m - +2 pair of boots {Fly} Will +++.. i - vitreoassembly NW-40 {AutoDazzle, rF+ Slay+3} Stlth ++++ HPRegen 0.44/turn MPRegen 0.25/turn %: no passive effects @: brilliant, resistant, fugue, flying, hasted, studying Axes, revved, very quick A: reduced essence, off-hand wielding, slow wielding, warmup strikes, no jewellery }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Recall Ancestor (0%), Ancestor Identity (0%), Transference (0%), Idealise (1%) You were on level 5 of the Vaults. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 9 branches of the dungeon, and saw 42 of its levels. You also visited: Sewer and Bailey. You collected 5250 gold pieces. You spent 3640 gold pieces at shops. Inventory: Hand Weapons a - a +7 heavy sling {Kazuki} c - a +1 heavy sling {Juan} e - a +3 hand cannon of flaming (offhand) {Qaamon} f - a +6 hand cannon of draining (weapon) {Ekveer} Missiles d - 4 throwing nets Armour b - a +2 cloak g - a +0 helmet j - the +2 pair of gloves of the Sun (worn) {rPois rN++ Dex+3 Stlth-} (You found it in a bailey) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. k - a +0 cloak of willpower l - the +6 scale mail of Rotation (worn) {rCorr Dex+3 Slay+3} (You found it on level 5 of the Lair of Beasts) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. m - a +2 pair of boots of flying (worn) n - a scarf of resistance (worn) o - a +2 hat of willpower (worn) Gizmo i - a vitreoassembly NW-40 (installed) {AutoDazzle, rF+ Slay+3} (You invented it yourself on level 5 of the Lair of Beasts) [vitreoassembly NW-40] AutoDazzle:It sometimes fires a blinding ray at enemies whose attacks you dodge. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Talismans h - the inkwell talisman "Zigues" {Harm rF- rN++ rCorr} (You found it on level 3 of the Lair of Beasts) [inkwell talisman] Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Wands a - a wand of flame (72) f - a wand of mindburst (16) b - a wand of light (20) e - a wand of charming (34) p - a wand of polymorph (18) c - a wand of iceblast (20) d - a wand of digging (15) Scrolls s - a scroll of butterflies V - 8 scrolls of vulnerability t - 12 scrolls of teleportation f - a scroll of fear T - a scroll of torment p - a scroll of poison g - 11 scrolls of fog r - 3 scrolls of revelation I - 10 scrolls of immolation S - 5 scrolls of silence i - 21 scrolls of identify x - 4 scrolls of amnesia Potions B - 4 potions of berserk rage b - 9 potions of brilliance c - 17 potions of curing e - 9 potions of enlightenment g - 3 potions of magic w - 7 potions of heal wounds A - 6 potions of attraction m - 12 potions of might r - 5 potions of resistance M - 4 potions of mutation L - 8 potions of lignification C - 3 potions of cancellation h - 7 potions of haste a - 9 potions of ambrosia Miscellaneous g - a +0 tin of tremorstones (2/2) h - a +0 phantom mirror i - a +0 lightning rod (4/4) j - a +0 box of beasts Skills: - Level 10.0 Fighting - Level 18.0 Ranged Weapons - Level 15.3 Armour * Level 14.8 Dodging + Level 13.0 Stealth - Level 10.1 Spellcasting - Level 9.0 Hexes - Level 10.8 Necromancy - Level 5.0 Translocations - Level 8.6 Fire Magic - Level 9.5 Ice Magic - Level 10.0 Invocations - Level 14.2 Evocations You had 28 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 40% N/A 9% 2 b - Fugue of the Fallen Necr 36% N/A 1% 3 c - Inner Flame Hex/Fire 30% N/A 3% 3 d - Ozocubu's Armour Ice 32% N/A 2% 3 e - Tukima's Dance Hex 31% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Grave Claw Necr 72% 2d12 1% 2 Vampiric Draining Necr 36% 2d8 1% 3 Sigil of Binding Hex 31% N/A 3% 3 Kiss of Death Conj/Necr 84% 2d11 4% 1 Animate Dead Necr 36% N/A 4% 4 Apportation Tloc 40% N/A 5% 1 Anguish Hex/Necr 16% N/A 7% 4 Teleport Other Tloc 20% N/A 16% 3 Hailstorm Conj/Ice 19% 3d7 19% 3 Momentum Strike Conj/Tloc 26% 3d8 22% 2 Metabolic Englaciation Hex/Ice 15% N/A 26% 5 Shock Conj/Air 24% 1d4 38% 1 Martyr's Knell Necr/Summ 21% N/A 41% 4 Call Imp Summ 12% N/A 54% 2 Mercury Arrow Conj/Alch 12% 2d6 54% 2 Searing Ray Conj 12% 2d4 54% 2 Static Discharge Conj/Air 12% 3-4/arc 54% 2 Forge Blazeheart Golem Fire/Frge 18% N/A 56% 4 Death Channel Necr 18% N/A 58% 6 Call Canine Familiar Summ 6% N/A 77% 3 Borgnjor's Vile Clutch Necr/Erth 10% N/A 77% 5 Vhi's Electric Charge Tloc/Air 26% N/A 83% 4 Silence Hex/Air 9% N/A 88% 5 Yara's Violent Unravell Hex/Alch 9% 3d6 88% 5 Detonation Catalyst Fire/Alch 18% 2d10 89% 5 Awaken Armour Erth/Frge 12% N/A 99% 4 Forge Lightning Spire Air/Frge 6% 3d4 99% 4 Fulminant Prism Conj/Alch 3% 3d5 99% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 99% 4 Olgreb's Toxic Radiance Alch 6% N/A 99% 4 Rending Blade Conj/Frge 6% 2d(6+1*) 99% 4 Summon Forest Summ/Tloc 6% N/A 99% 5 Alistair's Intoxication Alch 4% N/A 100% 5 Alistair's Walking Alem Alch/Frge 6% N/A 100% 5 Irradiate Conj/Alch 3% 3d12 100% 5 Nazja's Percussive Temp Frge 3% 4d4 100% 5 Dispersal Tloc 10% N/A 100% 6 Forge Monarch Bomb Fire/Frge 9% 4d7 100% 6 Forge Phalanx Beetle Frge 3% N/A 100% 6 Starburst Conj/Fire 9% 6d5 100% 6 Haunt Necr/Summ 10% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 7% 4d6 100% 7 Magnavolt Erth/Air 3% 4d9 100% 7 Malign Gateway Summ/Tloc 6% N/A 100% 7 Orb of Destruction Conj 3% 9d5 100% 7 Spellspark Servitor Conj/Frge 3% N/A 100% 7 Summon Hydra Summ 3% N/A 100% 7 Infestation Necr 18% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 3% 10d2 100% 8 Summon Horrible Things Summ 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (3/4) D:15 Sewer (visited) Bailey (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 * D:5 ?[ D:8 [ D:12 * Orc:1 :[ Orc:2 *:*!?[ Elf:1 :[ Elf:2 =:= Elf:3 : Shoals:3 [: Vaults:1 :[ Vaults:3 :! Depths:1 * Portals: Hell: Depths:1 Depths:2 Abyss: Depths:2 Pandemonium: Depths:2 Ziggurat: Depths:1 Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The deep troll earth mage is heavily wounded. The vault warden explodes! You are engulfed in blazing flames. You resist. The vault guard seems less confused. Flame seeps out of the vault guard. The vault guard is engulfed in blazing flames. Flame seeps out of the vault guard. The vault guard is engulfed in blazing flames. Flame seeps out of the vault guard. The vault guard is engulfed in blazing flames. Flame seeps out of the vault guard. The vault guard hits you but does no damage. The vault guard is engulfed in blazing flames. Flame seeps out of the vault guard. The deep elf high priest is engulfed in blazing flames. The deep elf high priest explodes! The fiery explosion engulfs the deep elf high priest!! The deep elf high priest is heavily wounded. The deep elf high priest is engulfed in blazing flames. The deep elf high priest utters a dark prayer and points at you. Your life force is offered up. The deep troll earth mage is healed. The deep elf high priest is healed. The vault guard is healed. x6 The dancing +2 vampiric glaive hits you!! You hear a shout! You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The war gargoyle hits you with a +4 dire flail!! * * * LOW HITPOINT WARNING * * * You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0 giant club. You encounter an ogre. It is wielding a +0 giant spiked club. You encounter a yaktaur captain. It is carrying a +2 arbalest of freezing. The vault guard is engulfed in blazing flames. Flame seeps out of the vault guard. The vault guard is engulfed in blazing flames. Flame seeps out of the vault guard. The vault guard barely misses you. The vault guard is engulfed in blazing flames. Flame seeps out of the vault guard. The vault guard misses you. The dancing +2 vampiric glaive is engulfed in blazing flames. The dancing +2 vampiric glaive hits you!! You die... Hepliaklqana delivers you to your ancestors. $..#....# # ..#....# . (? #T#...p# .. .##§#§§§.#... e°§§§§§§.... #####§§§§§§..## .....§§§(p§.... ..p.§§§@pp