Dungeon Crawl Stone Soup version 0.33-a0-56-g460ee30645 (webtiles) character file. Game seed: 6800351349790495355 0 Sypom the Apothecary (level 1, 15/15 HPs) Began as a Djinni Conjurer on Sept 15, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (3 turns). Sypom the Apothecary (Djinni Conjurer) Turns: 3, Time: 00:00:12 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Sypom the Djinni Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a pair of boots. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a deep dwarf skeleton. Cast which spell? (? or * to list) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## # ∩∩##.# #####...... #<......[.÷ ##.@....... ##........ ###...... ##∩∩∩. ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sypom the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Sypom set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, chequers_serial_rivers_micro_d Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3 | 3 | 0 | 0 | 2 | 1 | 3.0 | Dungeon | 3 | 3 | 0 | 0 | 2 | 1 | 3.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3 daAuts