THESLOTHBOSS the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +2 dagger of pain (unseen) (60, 29, D) a +0 orcbow a centaur corpse (60, 37, D) a scroll of brand weapon (61, 0, D) a +3 antimagic trident (61, 26, D) a +1 rapier of venom (61, 28, D) a +0 shortbow (61, 29, D) a +0 arbalest a yaktaur corpse (61, 37, D) a +0 cloak of stealth (unseen) (61, 43, D) a +0 heavy great mace (still there?) a +0 chain mail (still there?) a +0 morningstar (still there?) (62, 0, D) a ring of ice (62, 9, D) a staff of air (62, 16, D) a +1 bardiche of pain (62, 20, D) 5 large rocks a cyclops corpse (62, 21, D) a +0 trident (62, 26, D) a +2 heavy arbalest (62, 29, D) a +0 arbalest a yaktaur corpse (62, 37, D) a staff of earth (unseen) (62, 43, D) a +0 flail (63, 8, D) a staff of conjuration (63, 16, D) the staff of Rogeof {rF+ Stlth+ Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (63, 17, D) a +2 ring mail of cold resistance (63, 19, D) a +0 trident (63, 28, D) a +0 arbalest a yaktaur corpse (63, 29, D) 5 large rocks (63, 30, D) 4 large rocks a +0 orcbow a cyclops corpse a centaur corpse (63, 37, D) a staff of alchemy (unseen) (64, 17, D) the ring "Lateefo" {Will+ Dex+5} [ring of willpower] Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. (64, 20, D) 5 large rocks (64, 21, D) a +0 orcbow (64, 26, D) a +2 heavy great sword (64, 27, D) a +2 rapier of holy wrath (65, 20, D) a +0 shortbow a centaur corpse (67, 0, D) a +4 glaive of protection (67, 4, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (68, 0, D) the +0 robe of the Shore {Harm rElec Str+2 Stlth-} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (69, 0, D) a +0 flail of holy wrath (69, 4, D) a +0 dagger a +0 robe (70, 8, D) a +6 ring of dexterity (70, 12, D) a +0 dagger a +0 robe (70, 36, D) the ring "Raboanih" {Ice Will+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (70, 37, D) a +5 ring of evasion (70, 41, D) a +0 short sword a +0 robe a black bear corpse (71, 8, D) the staff of Accord {rElec rPois rF++ Dex-2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (71, 12, D) a +0 dagger a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (71, 13, D) a wolf corpse (skeletalised by now) (71, 16, D) a +1 spectral quarterstaff (71, 19, D) a +0 bardiche a +0 chain mail (71, 20, D) a +0 arbalest (71, 21, D) a +0 war axe a +0 plate armour a +0 tower shield (71, 27, D) the +0 leather armour of Maklodiss {+Inv Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. +Inv: It lets you turn invisible. (71, 30, D) a +3 scimitar of flaming (71, 40, D) a +0 short sword a +0 robe a +0 spear a +0 buckler a spriggan corpse a hornet corpse (71, 42, D) a wolf corpse (72, 3, D) an iguana corpse (skeletalised by now) (72, 8, D) a staff of cold (72, 17, D) the +5 scimitar of Zimiul {elec, ^Drain rC+ Int+2 SInv} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (72, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 20, D) a +0 scale mail (72, 27, D) a +2 leather armour of positive energy (72, 36, D) a staff of cold (72, 37, D) a +2 falchion of venom (73, 16, D) a +2 mace of protection (73, 17, D) a talisman of death (73, 20, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (73, 37, D) a staff of alchemy (73, 40, D) a +0 short sword a +0 robe a spriggan corpse (75, 1, D) the ring of the Duchess {Fly rElec Will- Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. Will-: It decreases your willpower. Fly: It grants you flight.