Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17329678726106220617 107 THESLOTHBOSS the Conjurer (level 4, -4/21 HPs) Began as a Vine Stalker Conjurer on June 10, 2025. Slain by an ogre ... wielding a +0 giant club (25 damage) ... on level 4 of the Dungeon. The game lasted 00:04:22 (2549 turns). THESLOTHBOSS the Conjurer (Vine Stalker Conjurer) Turns: 2549, Time: 00:04:22 Health: -4/21 AC: 5 Str: 9 XL: 4 Next: 86% Magic: 0/10 EV: 10 Int: 20 God: Gold: 216 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . e - +0 dagger (pain) rCold . . . (no offhand) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons c - a +0 hand axe e - a +0 dagger of pain (weapon) Armour a - a +0 robe f - a +0 pair of gloves (worn) g - a +0 pair of boots (worn) i - a +0 leather armour (worn) Scrolls h - 2 scrolls of teleportation j - 2 scrolls of identify k - a scroll of enchant armour Potions b - a potion of magic d - a potion of brilliance Skills: + Level 0.1 Fighting + Level 0.9 Short Blades + Level 0.2 Axes + Level 0.2 Armour + Level 1.7 Dodging + Level 2.7 Stealth * Level 3.6 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 56% 4 Summon Forest Summ/Tloc 1% N/A 99% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Summon Hydra Summ 1% N/A 100% 7 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 6% 8d2 100% 9 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The magic dart hits the orc but does no damage. The magic dart hits the orc! You kill the orc! Things that are here: a +0 flail; a +0 leather armour You see here a +0 flail. Found a long sword. A rat comes into view. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found an escape hatch in the ceiling. Found two stone staircases leading up. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. The ogre shouts! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre. The ogre is severely wounded. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of warping. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... # ##. ##..# ## #....# #.# ......# #.. #......#.#.# ......O@...# .g......##.# .###.#### # You could see an ogre and Ijyb (wandering). Vanquished Creatures An orc priest (D:3) 3 adders 2 dart slugs 13 endoplasms A giant cockroach (D:3) 7 hobgoblins 2 orcs (D:3) A quokka (D:2) 4 ball pythons 2 bats 2 frilled lizards 4 goblins 5 kobolds 3 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | THESLOTHBOSS the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 194 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 197 | D:1 | Learned a level 2 spell: Searing Ray 769 | D:1 | Reached XP level 3. HP: 16/16 MP: 3/7 2081 | D:3 | Reached XP level 4. HP: 21/21 MP: 5/9 2259 | D:3 | Found a faded altar of an unknown god. 2538 | D:3 | You fall into a shaft and drop 2 floors! 2538 | D:5 | Entered Level 5 of the Dungeon 2543 | D:4 | Noticed an ogre 2548 | D:4 | Noticed Ijyb 2549 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic D:2: layout_basic, kennysheep_generic_room_2 D:3: layout_basic, nicolae_ecumenical_lake_church, kennysheep_generic_room_7 D:4: due_chaos_kobolds, layout_loops_ring, nicolae_overflow_crystal_walls, minmay_temple_entry_junction, uniq_ijyb D:5: layout_cave_pools Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.6 Fighting | | 0.1 Short Blades | | 0.9 Axes | | 0.2 Armour | | 0.2 Dodging | | 1.7 Stealth | | 2.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 3 | || 3 Bite | 3 | || 3 Dagger | 7 | 2 || 9 Cast: Magic Dart | 81 | 22 || 103 Searing Ray | | 2 || 2 Use: Scroll | 3 | || 3 Stab: Sleeping | | 2 || 2 Armour: Robe | 4 | || 4 Leather armour | | 1 || 1 Dodge: Dodged | 7 | || 7