Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1021897106667703964 17 THESLOTHBOSS the Conjurer (level 2, -7/13 HPs) Began as a Vine Stalker Conjurer on July 18, 2025. Mangled by Terence ... wielding a +2 falchion of electrocution (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1129 turns). THESLOTHBOSS the Conjurer (Vine Stalker Conjurer) Turns: 1129, Time: 00:01:23 Health: -7/13 AC: 2 Str: 15 XL: 2 Next: 62% Magic: 0/6 EV: 11 Int: 18 God: Gold: 91 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (worn) Scrolls d - 2 scrolls of identify {unknown} g - a scroll of poison {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} f - a potion of lignification {unknown} h - a potion of heal wounds {unknown} Skills: + Level 1.6 Dodging + Level 2.6 Stealth + Level 0.4 Unarmed Combat + Level 2.3 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Sublimation of Blood Necr 2% N/A 26% 2 Fugue of the Fallen Necr 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Anguish Hex/Necr 1% N/A 86% 4 Curse of Agony Necr 2% N/A 99% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ribbon worm. You kill the ribbon worm! You stop channelling your searing ray. The web tears apart. Found a robe. A bat comes into view. The magic dart hits the bat. The bat is heavily wounded. The magic dart hits the bat. You kill the bat! You now have 91 gold pieces (gained 18). Found a stone staircase leading down. Terence the Veteran comes into view. He is wielding a +2 falchion of electrocution. The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of electrocution and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +2 falchion of electrocution. You are electrocuted!! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.......#... #........... #......##..### ##......##....# #.......##.##.# # #.##.##.##.##.##.# #.##....##.......# #.##....#.....#### #@###.[.#.##...... #.@.........##.#.... #.####.#######.#.##. ..> #.# #.#.... ### #. #.#.##. #[..... #... ###.##. ##..†# #.### ###....# #####.#.. You could see Terence. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) 2 giant cockroaches 2 hobgoblins A ball python (D:2) 2 bats A frilled lizard (D:2) 3 kobolds A rat (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | THESLOTHBOSS the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 529 | D:1 | Found Miwuudyi's Antique Armour Shoppe. 799 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 819 | D:2 | Learned a level 2 spell: Searing Ray 1125 | D:2 | Noticed Terence 1129 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_loops_cross, st_stairs_9, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 15 Bite || 3 Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 7