Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14498888405640018457 42 THESLOTHBOSS the Conjurer (level 3, -4/16 HPs) Began as a Vine Stalker Conjurer on Aug 21, 2026. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1112 turns). THESLOTHBOSS the Conjurer (Vine Stalker Conjurer) Turns: 1112, Time: 00:01:37 Health: -4/16 AC: 0 Str: 9 XL: 3 Next: 54% Magic: 0/11 EV: 18 Int: 20 God: Gold: 54 SH: 0 Dex: 18 Spells: 4/7 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 1.02/turn (no ring) MPRegen 0.12/turn b - inkwell talisman %: guardian spirit @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (fangs 2), regeneration 1, magic shield, (antimagic bite), no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery c - a +6 ring of dexterity (worn) Talismans b - an inkwell talisman (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of berserk rage {unknown} Skills: + Level 1.5 Dodging + Level 3.0 Stealth + Level 2.6 Spellcasting + Level 4.7(5.2) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have extremely sharp teeth.) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. (Your bite disrupts and absorbs the magic of your enemies.) Potions cannot restore your health. Message History The magic dart hits the endoplasm. You kill the endoplasm! You encounter a gnoll. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits the gnoll. The gnoll is almost dead. You encounter a gnoll. It is wielding a +0 flail. You encounter a hobgoblin. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the hobgoblin! You kill the hobgoblin! You finish channelling your searing ray. Your Stealth skill increases to level 3! The gnoll completely misses you. You flutter at the gnoll but do no damage. The gnoll hits you with a +0 flail! Ouch! That really hurt! You flutter at the gnoll but do no damage. The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) You encounter a bat. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #..######.#.. #......##.### #.....##.... #.....#...†. #.###....).† ###.###....... # ###............. #.###...#........... #.j;..###.###....... #.##### #.# ######## .b #.# #.. ### #. # You could see a gnoll and a bat (wandering). Vanquished Creatures A gnoll (D:2) 3 dart slugs 2 hobgoblins 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 6 endoplasms A frilled lizard (D:1) 2 goblins (D:1) 5 kobolds 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | THESLOTHBOSS the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 301 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/10 921 | D:2 | Learned a level 2 spell: Searing Ray 986 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/11 1112 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_flopsided Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | | 1.5 Spellcasting | | 2.6 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 51 Searing Ray || 2 Armour: None || 4 Dodge: Dodged || 6 Form: Scroll || 1