Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. TJSomething the Apothecary (Poltergeist Alchemist) Turns: 1145, Time: 00:09:49 Health: 21/21 AC: 2 Str: 4 XL: 3 Next: 6% Magic: 6/6 EV: 11 Int: 19 God: Gold: 116 SH: 0 Dex: 14 Spells: 5/6 levels left rFire x . . (150%) e - +3 flail of Limn {flame, rElec rF- rN+} rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec + (33%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 116 gold pieces. Inventory: Hand Weapons b - a +0 club d - a +0 short sword e - the +3 flail of Limn (weapon) {flame, rElec rF- rN+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. It cannot be enchanted further. Armour a - a +1 cloak (haunted) c - a +0 robe Scrolls c - a scroll labelled DIYZUR EGOIF d - a scroll labelled ZOLOERPHUVIL e - a scroll labelled EWKULO TOIR Potions g - a potion of magic f - a clear potion Skills: + Level 2.3 Dodging + Level 3.7 Stealth + Level 2.2 Spellcasting + Level 0.6 Conjurations + Level 0.4 Air Magic + Level 3.9 Alchemy You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 7% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 10% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal misses you. The jackal closely misses you. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (almost dead) Poisonous fumes billow around the jackal! You kill the jackal! Things that are here: a jackal corpse; a hobgoblin corpse You see here a jackal corpse. You now have 104 gold pieces (gained 12). You encounter a frilled lizard. The frilled lizard hisses angrily. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target Aim: a frilled lizard Poisonous fumes billow around the frilled lizard! You kill the frilled lizard! Things that are here: 2 stones; a kobold skeleton You reach down and open the door. There is an open door here. You now have 116 gold pieces (gained 12). Done exploring. You have nothing you can fire or use right now. Search for what [? for help]? stair Search for what [Enter for "stair", or ? for help]? hatch Search for what [Enter for "hatch", or ? for help]? stair There is a stone staircase leading down here. You fly downwards. Found a bone flail. There is a stone staircase leading up here. You see here the +3 flail of Limn {flame, rElec rF- rN+}. You unwield your +0 short sword. The +3 flail of Limn {flame, rElec rF- rN+} bursts into flame! e - the +3 flail of Limn (weapon) {flame, rElec rF- rN+} Saving game... please wait. ##.#.### ...... # #.#... # ..###.#..##.# ..........#.## ............. ..........# .......@<.# ...####..## #..# ...# ###.# ... #.# #.. There are no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TJSomething the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 881 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1143 | D:2 | Identified the +3 flail of Limn {flame, rElec rF- rN+} Illustrated notes Action || total ---------------------------++------- Attack: Normal || 32 Melee: Club || 8 Unarmed || 8 Short sword || 16 Cast: Poisonous Vapours || 24 Armour: None || 27 Dodge: Dodged || 28