TKxDarknell Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (10, -12, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (10, -11, D:1) a quokka corpse (skeletalised by now) (16, -12, D:1) a +0 ring mail (20, 10, D:1) a +0 short sword 2 stones (21, -9, D:1) a +0 sling (23, 7, D:1) a +0 dagger a goblin skeleton a frilled lizard skeleton (23, 26, D:1) a +0 leather armour (27, 33, D:1) a bat corpse (skeletalised by now) (27, 36, D:1) a rat corpse (skeletalised by now) (34, 23, D:1) a +0 dagger (37, 1, D:1) a +0 dagger a goblin skeleton (42, 23, D:1) a +0 ring mail (42, 26, D:1) a +0 dagger (42, 36, D:1) a +0 dagger 5 stones (43, 25, D:1) a quokka skeleton (43, 26, D:1) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (44, 8, D:1) a bat skeleton (46, 23, D:1) a staff of cold (49, -1, D:1) a +0 club (51, 1, D:1) a +0 scale mail (52, 0, D:1) a +0 short sword a stone a kobold skeleton (58, 4, D:1) a +0 robe (58, 11, D:1) 6 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (10, -35, D:2) a bat skeleton (13, -35, D:2) a +0 whip a +0 leather armour (14, -40, D:2) a +0 club (15, -24, D:2) a +0 mace a +1 chain mail of resonance (15, -21, D:2) a staff of cold (18, -4, D:2) a +0 club (19, -36, D:2) a rat skeleton (20, -34, D:2) a ball python skeleton (22, -30, D:2) a +0 scale mail (25, -29, D:2) a +0 dagger (29, -34, D:2) a +0 mace (30, -17, D:2) a rat skeleton (36, -17, D:2) an adder skeleton (39, -7, D:2) a ball python corpse (skeletalised by now) (41, -11, D:2) a +0 dagger (41, -7, D:2) a +0 dagger 5 stones (44, -8, D:2) a rimehorn talisman Level 3 of the Dungeon (0, 20, D:3) a +0 spear (7, 8, D:3) a bat skeleton (8, -9, D:3) a +0 whip (9, 15, D:3) a +0 dagger (11, 14, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (19, 25, D:3) a +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (25, -10, D:3) a +0 short sword a stone (26, 7, D:3) a +0 short sword (27, 2, D:3) a +0 scale mail (28, 8, D:3) a bat corpse (skeletalised by now) (30, -12, D:3) a +0 mace (39, 6, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (39, 10, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 club a +0 leather armour a +0 flail a +0 leather armour a +3 dagger a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, -1, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, 1, D:4) a +0 hand axe a +0 ring mail a +0 whip a +0 leather armour a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (2, -1, D:4) a ball python corpse (skeletalised by now) (8, 12, D:4) a +1 flail of holy wrath a +0 robe (16, 23, D:4) a +0 war axe an orc corpse (17, 23, D:4) a +0 flail a +0 leather armour (19, 6, D:4) a +0 leather armour (22, 4, D:4) a +0 short sword (23, 15, D:4) a +0 club