TURK Level 1 of the Dungeon (0, 0, D:1) a book of Armaments (3, 2, D:1) a ball python skeleton (5, 37, D:1) a bat corpse (skeletalised by now) (5, 56, D:1) a book of Displacement (10, 20, D:1) a quokka skeleton (12, 56, D:1) a +0 dagger a kobold corpse (skeletalised by now) (13, 47, D:1) a rat corpse (skeletalised by now) (14, 53, D:1) a +0 dagger (15, 37, D:1) a bat skeleton (23, 43, D:1) a +0 dagger (24, 42, D:1) a bat skeleton (25, 43, D:1) a +0 dagger a goblin skeleton (25, 49, D:1) 2 stones (27, 11, D:1) a +0 spear (32, 11, D:1) a +0 leather armour (33, 17, D:1) 5 stones (36, 2, D:1) a +0 dagger (37, 50, D:1) a hobgoblin corpse (skeletalised by now) (48, 22, D:1) a +0 spear (49, 25, D:1) a +0 mace (55, 34, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (3, 12, D:2) a +0 short sword a kobold corpse (skeletalised by now) (10, 5, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (15, -13, D:2) a +0 club (32, -11, D:2) a +1 heavy flail a gnoll corpse