TWKnoll Level 1 of the Dungeon (0, 0, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (14, 7, D:1) a +0 club 4 stones (16, 34, D:1) a bat corpse (skeletalised by now) (20, 43, D:1) a frilled lizard corpse (skeletalised by now) (31, 1, D:1) 4 stones (31, 2, D:1) a +0 sling (35, 43, D:1) a ball python skeleton (41, 56, D:1) a quokka corpse (skeletalised by now) (47, 22, D:1) a flux talisman (49, 9, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (9, 9, D:2) a ball python corpse (skeletalised by now) (11, -7, D:2) a +0 short sword 3 stones (11, 43, D:2) a ball python corpse (skeletalised by now) (12, 35, D:2) 4 stones (13, 42, D:2) a +0 dagger a goblin corpse (skeletalised by now) (14, -8, D:2) a +0 trident (22, 2, D:2) 4 stones a hobgoblin corpse (skeletalised by now) (22, 31, D:2) a +0 short sword a stone (29, 34, D:2) 5 curare-tipped darts (31, 36, D:2) a beast talisman (33, 43, D:2) a +0 leather armour (39, 34, D:2) a +2 short sword of venom (40, 34, D:2) a +0 dagger a +0 club a hobgoblin skeleton (41, 34, D:2) an adder skeleton (46, -10, D:2) a +0 sling (46, 36, D:2) a +0 dagger 3 poisoned darts a kobold skeleton (48, -2, D:2) a +0 robe (50, 48, D:2) a +0 dagger (55, 1, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 27, D:3) a +0 ring mail (2, 33, D:3) a hobgoblin corpse (skeletalised by now) (2, 35, D:3) an adder corpse (skeletalised by now) (4, 28, D:3) an adder skeleton (4, 43, D:3) a +0 helmet (8, -8, D:3) a +0 club (9, 25, D:3) a rat skeleton (10, 45, D:3) a frilled lizard corpse (skeletalised by now) (11, 43, D:3) a bat corpse (skeletalised by now) (15, 33, D:3) a +0 short sword (19, -1, D:3) a +0 dagger a goblin skeleton a rat skeleton (20, -1, D:3) a +0 mace of protection (35, 1, D:3) a +0 leather armour (39, 25, D:3) a +0 robe (43, 18, D:3) a +0 spear (45, 9, D:3) a +0 club (47, 1, D:3) a +0 spear a gnoll skeleton (47, 19, D:3) 8 stones (49, -1, D:3) a +2 vampiric spear 2 stones a gnoll skeleton (50, 0, D:3) a +0 falchion a +0 leather armour a gnoll corpse (skeletalised by now) (67, 14, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, 15, D:4) a +0 club a stone (7, -13, D:4) a quokka corpse (skeletalised by now) (7, -2, D:4) an iguana corpse (skeletalised by now) (7, 22, D:4) 8 stones (8, 16, D:4) a hobgoblin skeleton (9, 20, D:4) a +0 mace (11, -3, D:4) a +0 dagger (13, -8, D:4) a +0 whip (13, -7, D:4) a +0 club a +0 short sword a +0 whip a +0 whip a gnoll corpse (skeletalised by now) a ball python corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (13, -6, D:4) a +0 club a +0 robe a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (18, 18, D:4) a +0 war axe (32, 16, D:4) a +0 club a goblin corpse (skeletalised by now) (38, -4, D:4) a potion of might Level 7 of the Dungeon (28, -7, D:7) a black bear corpse (32, -6, D:7) a +0 flail the Ecumenical Temple (12, -1, Temple) a +0 club a +0 robe a wand of flame (17) a ring of wizardry (13, -1, Temple) a +0 club a gnoll corpse (14, 0, Temple) 5 stones a +0 flail a gnoll corpse (14, 1, Temple) a +3 flail (still there?) the +0 toga "Victory" {*Victory Clar} (still there?) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. a gnoll corpse (still there?)