Dungeon Crawl Stone Soup version 0.33-a0-746-g8ce5bd8831 (webtiles) character file. Game seed: 9189026828130217866 8 Tabeaux the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Hexslinger on Jan 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (114 turns). Tabeaux the Vexing (Demonspawn Hexslinger) Turns: 114, Time: 00:00:23 Health: 21/21 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 5 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) b - a +0 short sword Armour c - a +0 robe (worn) Scrolls d - 4 scrolls of teleportation {unknown} e - a scroll of poison f - a scroll of identify {unknown} Potions g - a potion of haste {unknown} Skills: - Level 1.0 Fighting + Level 1.4 Long Blades - Level 1.7 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. You see here a ball python corpse. f - a scroll labelled COMIET GYOF As you open the door, it creaks loudly! You hear a loud squeak. A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! A rat comes into view. The rat squeaks loudly. There is an open door here. A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat but does no damage. The rat closely misses you. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! No target in view! No target in view! No target in view! Things that are here: a rat corpse; a rat corpse You now have 5 gold pieces. g - a glowing ruby potion You open the door. A frilled lizard comes into view. Found a spear. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You hear an angry hiss. You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ## .# # .# .# .### ..### ...###############.....# ##..............@'.)...+ ###....##########.....# #....# ....# #....# ...# #....# ### ###### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 bats (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tabeaux the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 41 | D:1 | Reached skill level 1 in Long Blades 114 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 114 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 114 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, serial_park_tiny_1 Skill XL: | 1 | ---------------+----+----- Long Blades | 1 | 1.4 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 27 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 122 | 122 | 0 | 0 | 68 | 1 | 122.0 | Dungeon | 122 | 122 | 0 | 0 | 68 | 1 | 122.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 122 daAuts