Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011c1b (webtiles) character file. Game seed: 5184209522007814292 0 Tabo the Magician (level 1, 14/14 HPs) Began as an Armataur Wanderer on May 1, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). Tabo the Magician (Armataur Wanderer) Turns: 0, Time: 00:00:01 Health: 14/14 AC: 5 Str: 16 XL: 1 Next: 0% Magic: 6/6 EV: 7 Int: 16 God: Gold: 0 SH: 0 Dex: 6 Spells: 9/9 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Potions b - a potion of curing Skills: + Level 1.2 Armour + Level 4.5 Spellcasting + Level 1.7 Fire Magic + Level 1.0 Shapeshifting You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 24% 2x1d5 22% 1 Apportation Tloc 6% N/A 30% 1 Inner Flame Hex/Fire 6% N/A 54% 3 Call Canine Familiar Summ 3% N/A 67% 3 Frozen Ramparts Ice 6% 1d1 67% 3 Vampiric Draining Necr 3% 2d6 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, Tabo the Armataur Wanderer. Are you destined to find the glorious Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 ring mail; and the following spells available to memorise: Foxfire, Apportation, Inner Flame, Call Canine Familiar, Frozen Ramparts, Vampiric Draining. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###+### ##.....## #.......# +...@...+ #.......# ##.....## ###+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tabo the Armataur Wanderer began the quest for the Orb. 0 | D:1 | Tabo set off with the following items: a +0 club, a potion | of curing, a +0 ring mail; and the following spells | available to memorise: Foxfire, Apportation, Inner Flame, | Call Canine Familiar, Frozen Ramparts, Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_loops_corners Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+