Dungeon Crawl Stone Soup version 0.32-a0-1040-g55e95659df (webtiles) character file. Game seed: 16361582788897575001 0 Tabo the Apothecary (level 1, 16/16 HPs) Began as an Armataur Wanderer on May 2, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:00 (0 turns). Tabo the Apothecary (Armataur Wanderer) Turns: 0, Time: 00:00:01 Health: 16/16 AC: 4 Str: 19 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 11 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of brilliance d - a potion of attraction Skills: + Level 1.0 Fighting + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 1.0 Hexes + Level 4.5 Alchemy + Level 1.0 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 20% 1d4 16% 1 Slow Hex 8% N/A 26% 1 Sigil of Binding Hex 2% N/A 58% 3 Fulminant Prism Conj/Alch 2% 3d5 83% 4 Sticky Flame Fire/Alch 5% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, Tabo the Armataur Wanderer. Will you be the one to retrieve the astounding Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of brilliance, a +0 leather armour, a potion of attraction; and the following spells available to memorise: Sting, Slow, Sigil of Binding, Fulminant Prism, Sticky Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....≈≈≈ ....~≈≈ ...~≈≈≈ ...~~≈≈ ....≈≈≈ ....~≈≈ ♣♣...♣ ♣@P..♣ ♣♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tabo the Armataur Wanderer began the quest for the Orb. 0 | D:1 | Tabo set off with the following items: a +0 club, a potion | of brilliance, a +0 leather armour, a potion of attraction; | and the following spells available to memorise: Sting, | Slow, Sigil of Binding, Fulminant Prism, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, serial_shops, shop Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+