Tabo the Dungeon (0, 50, D) a staff of alchemy (unseen) (0, 51, D) the ring of Faskek {rElec Wiz SInv} [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. SInv: It lets you see invisible. Wiz: It increases the success rate of your magical spells. (0, 52, D) +0 storm dragon scales (1, 33, D) a +0 war axe (1, 34, D) a +0 short sword of venom (unseen) (1, 50, D) a book of Burglary (1, 52, D) the +0 rapier of Enormous Guilt {flame, Str+9} Str+9: It affects your strength (+9). (2, 14, D) a +3 scale mail of cold resistance (2, 15, D) a +1 long sword of holy wrath (2, 32, D) a +0 short sword (2, 33, D) a +0 short sword (2, 50, D) a +6 ring of dexterity (2, 51, D) a +2 leather armour of cold resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +2 robe of positive energy (unseen) (3, 16, D) the +5 glaive of the Guard {elec, spectral} (3, 32, D) a +1 robe of fire resistance (3, 50, D) a +2 chain mail of cold resistance (unseen) (3, 51, D) a book of the Spheres (3, 52, D) the staff of Sloth {rF+ rN++ Will- Stlth+ Conj Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) the +5 dagger of the Establishment {holy, rElec rPois Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (4, 15, D) the +3 scimitar of the Two Names {freeze, MP+9 Str+6 Dex-2} Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). MP+9: It affects your magic capacity (+9). (4, 16, D) a +4 great mace of protection (unseen) (4, 34, D) a staff of fire (unseen) (4, 50, D) a book of Lightning (4, 51, D) a +2 great sword of holy wrath (4, 52, D) a +4 ring of slaying (5, 14, D) a book of the Warp (5, 15, D) a There-And-Back Book (5, 16, D) the +0 hand axe of Atelyeh {holy, ^Drain Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). ^Drain: It drains your maximum health when unequipped. (unseen) (5, 32, D) a +0 mace (5, 34, D) a staff of death (unseen) (5, 50, D) a staff of fire (unseen) (5, 51, D) the +5 dagger of Reapportionment {flame, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (5, 52, D) the +2 short sword of the Tawny Frogmouth {drain, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (6, 8, D) a +0 robe an orb of light a +0 falchion {Charoen} (6, 14, D) a book of Decay (6, 16, D) a +1 morningstar of holy wrath (unseen) (6, 50, D) the +8 shortbow of True Grit {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (6, 51, D) a +5 war axe of flaming (7, 14, D) a wand of flame (12) (7, 15, D) an amulet of regeneration (7, 16, D) a +4 spectral quarterstaff (unseen) (7, 32, D) a +0 short sword (7, 33, D) a wand of polymorph (3) (7, 50, D) the +6 rapier of Zacin {pain, rC+ rCorr Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (7, 52, D) a wand of polymorph (4) (8, 14, D) a dragon-blood talisman (8, 15, D) a +2 shortbow of draining (8, 16, D) a +3 plate armour of poison resistance (unseen) (8, 32, D) a +0 short sword (8, 33, D) a +0 long sword (8, 37, D) a +0 halberd a +6 ring of intelligence a black draconian corpse (skeletalised by now) (8, 50, D) a +2 leather armour of poison resistance (8, 51, D) a ring of protection from fire (9, 14, D) a +7 chain mail of ponderousness (9, 15, D) a staff of death (unseen) (9, 16, D) a +1 pair of gloves of stealth (unseen) (9, 34, D) Maxwell's Memoranda (9, 37, D) the staff of Guozuej {SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. a +0 flail a purple draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (9, 38, D) a +0 long sword a +0 cloak a white draconian corpse (skeletalised by now) (9, 50, D) a +1 robe of fire resistance (9, 51, D) the +0 steam dragon scales of Muttered Phrases {Str+4 Int-4} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). (9, 52, D) a +0 antimagic trident (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 16, D) a +1 short sword of protection (unseen) (10, 33, D) a wand of polymorph (1) (10, 34, D) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). HP+2: It affects your health (+2). rCorr: It protects you from acid and corrosion. SH+2: It affects your SH (+2). (10, 36, D) a +0 long sword an amulet of reflection a yellow draconian skeleton (10, 37, D) a +4 short sword of draining a +0 war axe a ring of flight a purple draconian skeleton (10, 38, D) a +0 whip a +0 cloak the ring of Gotiz {^Drain Will+ Str+8 Int+3 Dex+2} [ring of willpower] Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. a purple draconian skeleton (10, 40, D) a +0 short sword a +0 cloak a yellow draconian corpse (skeletalised by now) (10, 51, D) a book of Conjurations (10, 52, D) a granite talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) the +2 ring mail of the Zebrataur {rN+} rN+: It protects you from negative energy. (11, 15, D) the +4 great mace of Light {vamp, Will++} Will++: It greatly increases your willpower. (11, 16, D) a +3 bardiche of venom (unseen) (11, 33, D) a staff of air (11, 34, D) a +4 great mace of protection (11, 36, D) a +0 battleaxe a +0 halberd a +0 long sword a purple draconian corpse (skeletalised by now) (11, 37, D) the +0 mace of Ruination {elec, rF+ MP+10 Dex-2 SInv} Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. MP+10: It affects your magic capacity (+10). SInv: It lets you see invisible. a +2 great sword of protection a +0 hand axe a +0 whip a +0 cloak the ring "Siyr Mur" {EV+5 Dex+4 Stlth+} [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (11, 51, D) the +3 morningstar of Context {heavy, +Blink rPois} rPois: It protects you from poison. +Blink: It lets you blink. (unseen) (11, 52, D) a +5 ring of evasion (12, 14, D) a wand of flame (9) (12, 15, D) a staff of air (unseen) (12, 16, D) a staff of alchemy (unseen) (12, 32, D) a +1 shortbow of freezing (12, 33, D) a +1 pair of gloves of infusion (12, 34, D) a +0 broad axe (still there?) a +2 short sword of venom (still there?) (12, 35, D) a +0 halberd (12, 36, D) a +0 long sword a +0 long sword a black draconian skeleton (12, 37, D) a +0 great sword (still there?) a +2 cloak (still there?) a +0 cloak (still there?) a +6 ring of strength (still there?) a +2 glaive of flaming (still there?) a black draconian skeleton (still there?) (12, 50, D) +2 fire dragon scales (12, 51, D) a wand of flame (13) (12, 52, D) a +3 leather armour of fire resistance (unseen) (13, 32, D) a staff of conjuration (unseen) (13, 33, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (13, 34, D) a staff of conjuration (unseen) (13, 35, D) a +1 great sword (still there?) a +0 cloak (still there?) (13, 36, D) a +0 mace a +4 dire flail of holy wrath a +0 halberd a +0 glaive a red draconian skeleton a white draconian skeleton a black draconian skeleton (13, 37, D) a +0 long sword a +0 whip a +0 cloak a +0 halberd (13, 38, D) a +0 whip a +0 cloak a red draconian skeleton (13, 39, D) a +0 long sword a +0 cloak (13, 50, D) the +0 plate armour of Beyond {rCorr MP+8} MP+8: It affects your magic capacity (+8). rCorr: It protects you from acid and corrosion. (13, 52, D) a +4 antimagic whip (unseen) (14, 35, D) a +0 rapier a +0 cloak the ring "Joav" {rC+ Str+7} [ring of protection from cold] Str+7: It affects your strength (+7). rC+: It protects you from cold. (14, 36, D) a +0 long sword (14, 37, D) a +0 battleaxe (14, 38, D) a +0 scimitar (14, 50, D) a granite talisman (14, 51, D) a +5 morningstar of holy wrath (unseen) (14, 52, D) a +2 scimitar of draining (unseen) (15, 38, D) a +0 short sword a +0 cloak (18, 48, D) a +2 halberd of flaming (18, 49, D) a +1 heavy long sword (18, 50, D) a staff of fire (19, 0, D) the +2 broad axe of Experimentation {holy, Will++} Will++: It greatly increases your willpower. (unseen) (19, 33, D) the +2 orcbow of Demonkind {antimagic, *Corrode Str+7} Str+7: It affects your strength (+7). *Corrode: It may corrode you when you take damage. (unseen) (19, 48, D) a +2 short sword of protection (19, 50, D) a book of Iron (20, 0, D) a +1 buckler of protection (20, 1, D) an amulet of guardian spirit (20, 16, D) a +0 dagger of venom (20, 32, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (20, 33, D) a +1 short sword of electrocution (20, 48, D) a book of Vapours (20, 49, D) a +0 ring mail of cold resistance (20, 50, D) Great Wizards, Vol. II (21, 1, D) an amulet of magic regeneration (21, 16, D) a staff of earth (21, 17, D) a staff of death (21, 34, D) a +4 eveningstar of holy wrath (unseen) (21, 48, D) a +3 heavy battleaxe (21, 49, D) a book of Movement (22, 1, D) the ring "Giffimpa" {rElec Str+6 Int+6} [ring of strength] Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. (22, 17, D) a +1 chain mail of cold resistance (22, 32, D) a +1 robe of resistance (22, 33, D) a dragon-blood talisman (22, 34, D) a +3 leather armour of willpower (unseen) (22, 48, D) a Young Poisoner's Handbook (22, 49, D) a +1 cloak of willpower the +3 ring mail of Gaukirche {rF- Str+2 Int+5 Stlth-} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. Stlth-: It makes you less stealthy. (23, 0, D) a +3 scale mail of fire resistance (23, 1, D) the ring of Qoopp {rPois rF++ Dex-2} [ring of poison resistance] Dex-2: It affects your dexterity (-2). rF++: It greatly protects you from fire. rPois: It protects you from poison. (23, 16, D) a +2 quarterstaff of chaos a +1 flail of protection the gnoll corpse of Crazy Yiuf (skeletalised by now) (23, 18, D) a +1 orcbow of electrocution (unseen) (23, 32, D) a +1 quarterstaff of speed (23, 48, D) a staff of conjuration (24, 1, D) a +0 robe of willpower (24, 16, D) a +0 pair of boots of flying (24, 17, D) a +2 scimitar of flaming a ring of protection from fire (24, 18, D) a +2 scale mail of cold resistance (unseen) (24, 31, D) a +5 dagger {Cândido} (24, 32, D) a wand of flame (9) (24, 33, D) the +0 longbow "Soar" {elec, rC+} rC+: It protects you from cold. (24, 34, D) a book of Weapons (24, 48, D) a +6 ring of dexterity (25, 0, D) a +4 antimagic mace (25, 17, D) a ring of magical power (25, 18, D) a +3 flail of protection (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) the amulet "Ympoijei" {Faith -Cast rPois Str+4 Stlth+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+4: It affects your strength (+4). rPois: It protects you from poison. -Cast: It prevents spellcasting. Stlth+: It makes you more stealthy. the human corpse of Josephine (skeletalised by now) (still there?) (25, 19, D) a +0 scimitar (still there?) +0 fire dragon scales (still there?) a +2 dagger of pain (still there?) a +0 leather armour (still there?) a wand of warping (8) (still there?) the human corpse of Margery (skeletalised by now) (still there?) the goblin corpse of Ijyb (skeletalised by now) (still there?) (25, 32, D) the +1 pair of boots of the Depths {rF+ rCorr Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +5 antimagic sling (25, 33, D) a ring of protection from fire (25, 49, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). (25, 50, D) a wand of flame (5) (25, 51, D) a glowing shapeshifter corpse (skeletalised by now) (26, 0, D) a ring of poison resistance (26, 1, D) a staff of cold (26, 16, D) a +5 war axe of freezing (26, 17, D) a +1 falchion of flaming a +0 robe (26, 19, D) a +0 flail 2 throwing nets a +0 scale mail (26, 32, D) a +2 scale mail of poison resistance (26, 34, D) the +1 spear "Hanoycy" {pain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (26, 48, D) a staff of death (26, 49, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a glowing shapeshifter corpse (skeletalised by now) (26, 50, D) a +0 falchion of draining a glowing shapeshifter corpse (skeletalised by now) (27, 0, D) a book of Iron (27, 17, D) a +2 trident of venom (27, 18, D) a +0 dagger of distortion 4 curare-tipped darts {=f =F} (27, 19, D) 2 large rocks of chaos the stone giant corpse of Chuck (skeletalised by now) (27, 20, D) a +1 great sword (still there?) a +1 plate armour of cold resistance (still there?) (27, 32, D) a staff of conjuration (27, 34, D) a +7 trident of venom (unseen) (27, 48, D) a wand of flame (10) (27, 49, D) a +1 quarterstaff of holy wrath a glowing shapeshifter corpse (skeletalised by now) (27, 50, D) a ring of poison resistance a glowing shapeshifter corpse (skeletalised by now) (27, 52, D) a +3 scimitar of electrocution +1 golden dragon scales a shapeshifter corpse (skeletalised by now) (28, 17, D) a staff of fire (28, 18, D) a +0 rapier a +0 leather armour (28, 22, D) a +0 long sword a +0 ring mail the human corpse of Frances (skeletalised by now) (28, 32, D) a +0 rapier of venom (28, 33, D) a +0 helmet of intelligence (28, 48, D) a +1 buckler of protection (28, 49, D) a +0 battleaxe of flaming (28, 50, D) +1 storm dragon scales (29, 1, D) a book of Spectacle (29, 16, D) a +2 pair of boots of rampaging (unseen) (29, 17, D) a wand of flame (9) (29, 18, D) a +0 scythe a +2 robe (29, 19, D) the horn of Geryon (still there?) a +1 great sword of electrocution (still there?) a +1 scale mail of poison resistance (still there?) the tengu corpse of Sojobo (skeletalised by now) (still there?) (29, 21, D) a +1 heavy great mace (still there?) a +0 plate armour (still there?) the orc corpse of Saint Roka (skeletalised by now) (still there?) (29, 44, D) a doom hound corpse (skeletalised by now) (29, 48, D) a glowing shapeshifter corpse (skeletalised by now) (29, 49, D) a +2 plate armour of fire resistance (29, 50, D) the amulet of Tesafav {RegenMP+ Int+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). RegenMP+: It increases your rate of magic regeneration. (29, 51, D) a glowing shapeshifter corpse (skeletalised by now) (30, 19, D) a +1 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (30, 49, D) a book of Blasting (30, 50, D) a +6 ring of dexterity (30, 52, D) a glowing shapeshifter corpse (skeletalised by now) (31, 42, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (31, 48, D) a wand of polymorph (3) (31, 49, D) a +2 shortbow of draining (31, 50, D) a staff of earth (32, 48, D) a +1 orcbow of freezing (32, 49, D) a staff of death (32, 50, D) a ring of magical power (32, 51, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (32, 52, D) a glowing shapeshifter corpse (skeletalised by now) (32, 53, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (33, 48, D) a ring of protection from fire (33, 52, D) a glowing shapeshifter corpse (skeletalised by now) (33, 54, D) a ring of poison resistance (33, 55, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (33, 56, D) a glowing shapeshifter corpse (skeletalised by now) (34, 28, D) a book of Iron (34, 48, D) +2 ice dragon scales (34, 49, D) a +0 orcbow of flaming (34, 50, D) a +6 ring of dexterity (34, 51, D) a glowing shapeshifter corpse (skeletalised by now) (34, 53, D) a glowing shapeshifter corpse (skeletalised by now) (35, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (35, 14, D) a +1 mace of protection (unseen) (35, 15, D) a +3 plate armour of cold resistance (unseen) (35, 28, D) a staff of death (unseen) (36, 0, D) the +2 hand axe of the Coward {flame, Will+ Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (36, 14, D) a +1 rapier of holy wrath (unseen) (36, 29, D) a ring of protection from cold (37, 0, D) a +6 ring of intelligence (37, 1, D) a wand of mindburst (5) (37, 14, D) a wand of flame (10) (37, 15, D) the +2 short sword "Gihoedgh" {drain, Will+++ Dex-2} Dex-2: It affects your dexterity (-2). Will+++: It greatly increases your willpower. (37, 29, D) a ring of protection from fire (38, 1, D) a book of Sloth (38, 14, D) a +6 battleaxe of freezing (38, 15, D) a +2 glaive of freezing (38, 17, D) a +0 spear (still there?) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (38, 28, D) a +2 orcbow of electrocution (38, 48, D) a +2 scimitar of venom (unseen) (38, 49, D) a ring of flight (38, 50, D) a +0 dagger (39, 0, D) the +2 dagger of the Hungering Shark {vamp, ^Contam Will++} Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. (39, 1, D) a wand of flame (12) (39, 14, D) a +1 war axe of freezing (unseen) (39, 17, D) a +1 trident of protection (still there?) a +0 robe (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 18, D) a +3 antimagic spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (39, 29, D) an amulet of magic regeneration (39, 48, D) the +7 mace of Balige Uggu {antimagic, *Noise *Corrode rC++ SInv} rC++: It greatly protects you from cold. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. *Corrode: It may corrode you when you take damage. (unseen) (39, 49, D) a staff of air (unseen) (39, 50, D) a wand of charming (4) (40, 0, D) a +5 trident of holy wrath (unseen) (40, 1, D) a +5 spear of freezing (40, 14, D) a +0 spear a ring of poison resistance a merfolk corpse (skeletalised by now) (40, 15, D) a +0 demon trident of flaming a +0 robe (40, 16, D) a +0 spear a sea snake corpse (skeletalised by now) (40, 28, D) a +1 heavy spear (unseen) (40, 29, D) a +3 heavy spear (40, 49, D) an amulet of magic regeneration (40, 50, D) the +5 glaive of Innocence {venom, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (41, 0, D) a staff of fire (unseen) (41, 1, D) a staff of cold (41, 14, D) a wand of polymorph (4) (41, 15, D) a +0 rapier a +0 robe a wand of warping (4) a manticore corpse (skeletalised by now) (41, 16, D) a +0 trident 3 throwing nets (41, 17, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (41, 18, D) a sea snake corpse (skeletalised by now) (41, 29, D) a book of Spectacle (41, 33, D) a +3 scimitar of flaming (unseen) (41, 50, D) an orb of light (unseen) (42, 0, D) a +0 dire flail of holy wrath (unseen) (42, 14, D) a book of the Warp (42, 15, D) a +0 longbow a +0 spear a ring of ice a satyr corpse (skeletalised by now) (42, 28, D) a wand of flame (8) (42, 49, D) a staff of alchemy (42, 50, D) a +5 sling (unseen) (43, 14, D) a +5 ring of evasion (43, 15, D) a wand of charming (5) (43, 28, D) a ring of magical power (43, 29, D) a staff of air (unseen) (43, 31, D) a +0 trident (43, 32, D) a +0 dagger a +0 robe a demonspawn corpse (skeletalised by now) (43, 48, D) a ring of magical power (43, 49, D) a +0 quarterstaff (43, 50, D) a +2 vampiric spear (44, 28, D) a +0 hand axe of freezing (unseen) (44, 48, D) a +0 pair of boots of flying (44, 49, D) Tyonur's Incunable of Imprecation and Anthracomancy Spells Type Level a - Jinxbite Hexes 2 b - Plasma Beam Fire/Air 6 (44, 50, D) a +3 scale mail of willpower (44, 51, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (44, 53, D) a staff of earth (still there?) a +0 robe (still there?) (45, 48, D) a +1 war axe of venom (45, 49, D) a scroll of fog (45, 50, D) the +2 short sword of the Sugar Beet {drain, Fly Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. Fly: It grants you flight. (45, 51, D) the +0 pair of gloves of the Twelve Xenops {rF+} rF+: It protects you from fire. (46, 48, D) the +2 pair of boots of Mysticism {rPois Int+3 Dex-2} Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. (46, 49, D) a staff of earth (unseen) (46, 50, D) a +0 tower shield (still there?) a +3 heavy morningstar (still there?) (46, 51, D) a +2 chain mail of willpower (47, 49, D) a staff of fire (47, 50, D) a +2 robe of fire resistance (47, 52, D) a +2 sacred scourge of holy wrath (still there?) a +0 tower shield (still there?) (48, 48, D) a ring of poison resistance (48, 49, D) a +0 spectral lajatang a +0 robe the spriggan skeleton of Agnes (48, 50, D) a +2 morningstar of distortion (48, 51, D) a ring of flight (49, 12, D) a +3 great sword of draining (unseen) (49, 24, D) a book of Storms (49, 36, D) a +2 spectral quarterstaff (unseen) (49, 37, D) a +4 rapier of venom (unseen) (49, 48, D) a staff of fire (49, 49, D) a staff of earth (49, 50, D) a +7 giant club (49, 51, D) a +0 mace of venom a +0 sling a +0 leather armour a ring of fire the human skeleton of Joseph (50, 1, D) a +3 scale mail of fire resistance (50, 12, D) a +0 great sword of draining (unseen) (50, 24, D) a wand of charming (3) (50, 25, D) a staff of air (unseen) (50, 37, D) the +0 orcbow "Ajutsil Nale" {freeze, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (50, 39, D) a +0 dagger a +0 robe a +0 scimitar a +0 robe (50, 40, D) a +5 battleaxe a +0 robe (50, 49, D) a +2 short sword of flaming (unseen) (51, 0, D) a +0 shortbow of electrocution (51, 1, D) the +2 robe "Voqos" {rC- rN+++ MP+5 Str-5} Str-5: It affects your strength (-5). rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. MP+5: It affects your magic capacity (+5). (unseen) (51, 12, D) the +2 whip "Tiext" {speed, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (51, 13, D) the ring of the Tempest {Fly rN+} [ring of flight] rN+: It protects you from negative energy. Fly: It grants you flight. (51, 24, D) a +1 heavy longbow (still there?) a hell hound corpse (skeletalised by now) (still there?) (51, 25, D) a wand of charming (4) (51, 36, D) a +4 flail of protection (51, 40, D) a +0 robe (51, 48, D) the +5 chain mail "Jucamu" {Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (51, 49, D) the Omnibus of Austromancy and the Volley Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Vhi's Electric Charge Translocation/Air 4 c - Arcjolt Conjuration/Air 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (51, 50, D) a +3 dagger of distortion (52, 1, D) the +0 ring mail of the Wild Haggis {rElec rF+ rCorr Str-2} Str-2: It affects your strength (-2). rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (52, 13, D) the staff of Locus Delicti {rF+ Int+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (52, 24, D) a staff of conjuration (52, 28, D) a hell hog corpse (skeletalised by now) (52, 36, D) a staff of alchemy (52, 41, D) a +0 dagger a +0 robe (52, 50, D) a staff of conjuration the ring of Inkezeukk {rElec Int+2 Dex+6 Slay+3} [ring of dexterity] Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. a +0 giant club a +0 robe a wand of flame (5) a Codex of Conductivity (52, 55, D) a +1 vampiric demon trident the +7 halberd of the Inferno {elec, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. a +0 chain mail a ring of protection from fire a +1 glaive a +0 animal skin the draconian skeleton of Tiamat the human skeleton of Louise the gnoll skeleton of Grum (53, 1, D) a +0 ring mail of fire resistance (53, 12, D) a staff of air (53, 13, D) a +5 ring of evasion (53, 24, D) the +6 spear "Sule" {antimagic, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (unseen) (53, 25, D) a +5 orcbow of freezing (53, 29, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 36, D) a storm talisman (53, 37, D) the +8 demon trident "Rift" {distort, reach+} (53, 50, D) a +1 robe (53, 54, D) a +4 scimitar of flaming a +2 robe of willpower (53, 56, D) a +0 demon trident of venom a +0 plate armour the orb of the Shore {*channel, Dex+7} Dex+7: It affects your dexterity (+7). (53, 57, D) a +2 rapier of electrocution a +1 cloak of stealth a +0 pair of gloves a +4 demon whip of draining a +0 buckler of cold resistance the skeleton of the Enchantress (54, 0, D) the +11 flail of a bailey {freeze, Will++ rCorr MP-5 SInv} Will++: It greatly increases your willpower. MP-5: It affects your magic capacity (-5). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (54, 1, D) the +0 short sword of Voaroaxkai {heavy, Fly rElec rPois Dex-5} Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. (unseen) (54, 2, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (54, 5, D) a ghoul corpse (skeletalised by now) (54, 12, D) the +2 rapier "Xet Yt Ekh" {distort, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (54, 13, D) a +0 giant club a +0 giant club a +0 great sword of flaming (54, 14, D) 3 large rocks a cyclops corpse (skeletalised by now) (54, 15, D) 7 large rocks a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (54, 16, D) a +0 giant spiked club a +0 dire flail a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (54, 24, D) a staff of air (unseen) (54, 25, D) a +0 sling of freezing (54, 28, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (54, 29, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (54, 36, D) a +1 chain mail of cold resistance (unseen) (54, 48, D) a +1 morningstar of protection (54, 52, D) a +1 rapier of distortion a +0 robe (54, 55, D) a +1 great mace of holy wrath a +0 chain mail the human skeleton of Rupert the human skeleton of Prince Ribbit (54, 57, D) the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. (55, 0, D) a +2 leather armour of fire resistance (unseen) (55, 1, D) a +4 orcbow of flaming (unseen) (55, 12, D) a +6 arbalest of freezing (unseen) (55, 13, D) a staff of alchemy (55, 14, D) 8 large rocks a cyclops corpse (skeletalised by now) (55, 15, D) 13 large rocks a stone giant corpse (skeletalised by now) (55, 28, D) +0 fire dragon scales (still there?) a +0 scimitar of flaming (still there?) a fire dragon corpse (skeletalised by now) (still there?) (55, 54, D) a +6 ring of intelligence (58, 48, D) a +2 ring mail of poison resistance (unseen) (58, 49, D) a book of Wicked Creation (59, 36, D) a +6 ring of intelligence (59, 37, D) the granite talisman of the Untouchables {rF+ rC+ Will- Int+3} [granite talisman] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. (59, 47, D) a wand of warping (3) (59, 48, D) a +2 dagger of venom (unseen) (59, 49, D) a potion of might (60, 37, D) a +1 chain mail of fire resistance (unseen) (60, 40, D) the serpent talisman of Inifu {rElec rN+ rCorr MP-11 Dex+3} [serpent talisman] Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-11: It affects your magic capacity (-11). rCorr: It protects you from acid and corrosion. the guardian serpent corpse of Aizul (skeletalised by now) (60, 47, D) Dag Ir Wiedi's Essays on Ill Luck and Zombies Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Vampiric Draining Necromancy 3 c - Dimensional Bullseye Hexes/Translocation 4 (60, 48, D) a manual of Fighting (61, 0, D) the staff of Itzus {rElec rN+ Necro Tloc Ice} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (61, 8, D) a ring of fire (61, 10, D) a +0 dagger a +0 ring mail (61, 11, D) a +0 short sword an elf corpse (skeletalised by now) (61, 16, D) a staff of air (61, 26, D) +2 golden dragon scales (unseen) (61, 30, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 36, D) a +4 scimitar of venom (61, 37, D) a storm talisman (61, 38, D) a +0 glaive of protection (still there?) 7 javelins (still there?) a +0 scale mail (still there?) the ring "Jiusu" {Ice rN+} (still there?) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (61, 47, D) a +0 rapier (61, 49, D) the staff of Equilibrium {rC++ rN+ Dex+2 Stlth- Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (61, 52, D) a +0 rapier a wand of charming (3) an elf corpse (62, 1, D) a staff of air (62, 8, D) a +2 hand cannon of flaming (62, 12, D) a +0 short sword (62, 16, D) a +0 quarterstaff of speed (62, 17, D) a +2 heavy spear (62, 27, D) a ring of wizardry (62, 30, D) a +0 flail (62, 31, D) a +0 mace (62, 37, D) a +2 leather armour of positive energy (unseen) (62, 39, D) 11 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (62, 40, D) a +1 whip of freezing (still there?) a +0 robe (still there?) the kobold corpse of Pikel (skeletalised by now) (still there?) (62, 47, D) a +0 long sword a +0 long sword (62, 49, D) a +0 short sword (63, 0, D) the ring of the Ornamental Apple {Will++ MP+9} [ring of magical power] Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). (63, 8, D) a staff of cold (unseen) (63, 16, D) the +0 robe of Naph {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (63, 17, D) a +5 vampiric war axe (63, 19, D) a +0 spear a +0 robe (63, 20, D) a +0 club a naga corpse (skeletalised by now) (63, 26, D) the +6 whip "Keituuni" {spect, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (63, 27, D) a +4 bardiche of protection (unseen) (63, 30, D) a +0 scimitar a green draconian corpse (skeletalised by now) (63, 36, D) a +0 dagger (63, 37, D) a +3 orcbow of flaming (unseen) (63, 38, D) a +3 mace of protection (still there?) a +0 robe (still there?) (63, 47, D) a +0 dagger (63, 49, D) a staff of alchemy (unseen) (63, 50, D) a book of Dreams (64, 16, D) a +3 chain mail of cold resistance (64, 17, D) a +5 ring of evasion (64, 26, D) the +7 trident of Gemerr {spect, MP+9} MP+9: It affects your magic capacity (+9). (64, 27, D) a +1 scale mail of fire resistance (64, 29, D) a +0 falchion a draconian corpse (skeletalised by now) (64, 30, D) a +0 flail a draconian corpse (skeletalised by now) (64, 31, D) a +0 hand axe a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (64, 48, D) a staff of death (unseen) (64, 50, D) a +0 dagger (64, 51, D) the +9 staff of Olgreb {rPois∞} (still there?) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. an elf corpse (still there?) (65, 47, D) a Trismegistus Codex (65, 48, D) a +0 rapier (65, 49, D) a +0 short sword (65, 50, D) a +1 helmet of intelligence (66, 48, D) a +0 longbow a +0 leather armour an amulet of reflection 4 scrolls of enchant armour (66, 49, D) a +0 long sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour a ring of fire a +0 rapier a +0 rapier a +0 leather armour an elf corpse (66, 50, D) a book of Air (66, 52, D) a +0 longbow a +0 leather armour an elf corpse (67, 0, D) the dreamshard necklace {Acrobat *Dream} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. (67, 47, D) a +0 short sword of holy wrath (still there?) a +0 shortbow (still there?) the +6 sling of Tabo's Dismemberment {drain, Int+2 SInv} (still there?) Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. an elf corpse (still there?) (67, 48, D) Maxwell's Memoranda (67, 49, D) a +2 sling of electrocution (67, 50, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the ring of Wonder {Fly rF- Str+5 SInv Stlth-} (still there?) [ring of flight] Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Fly: It grants you flight. Stlth-: It makes you less stealthy. a +4 heavy shortbow (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the amulet "Oshruh" {Spirit Int+2 SInv} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (67, 52, D) a +0 rapier (still there?) the orb of Zaprezug {*Rage, rCorr} (still there?) rCorr: It protects you from acid and corrosion. (67, 53, D) a +0 long sword a wand of polymorph (3) an elf corpse (68, 0, D) a staff of alchemy (68, 1, D) a +0 short sword (68, 47, D) 4 potions of haste (68, 48, D) a ring of ice (68, 49, D) a +1 spectral quarterstaff a +0 rapier of holy wrath a +0 leather armour the +8 longbow of Dogudie {freeze, +Blink MP+5 Str+3} Str+3: It affects your strength (+3). MP+5: It affects your magic capacity (+5). +Blink: It lets you blink. an elf corpse (68, 50, D) a +0 long sword of holy wrath (68, 52, D) a staff of air (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (69, 0, D) a +1 plate armour of willpower (69, 2, D) a +0 hand axe (69, 36, D) a ring of resist corrosion (69, 47, D) the +10 plate armour "Riarchul" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (69, 48, D) a +0 rapier a book of the Warp (69, 49, D) a +0 short sword a +0 short sword a +0 leather armour a +0 short sword a +0 shortbow Great Wizards, Vol. VII (69, 50, D) a +4 halberd of protection the +8 great sword of the Sneaky Beggars {drain, rElec rPois rN+ rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the +7 sceptre of Torment {pain, torment} an elf corpse (69, 51, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (70, 2, D) a +0 flail an orc corpse (skeletalised by now) (70, 8, D) a ring of ice (70, 9, D) a wolf corpse (skeletalised by now) (70, 36, D) a wand of flame (14) (70, 37, D) a staff of conjuration (unseen) (70, 47, D) a +3 scale mail of cold resistance (unseen) (70, 48, D) a +4 plate armour of cold resistance (unseen) (70, 49, D) a +0 long sword (still there?) a +4 vampiric eveningstar (still there?) a +3 antimagic shortbow (still there?) an elf corpse (still there?) (70, 51, D) the +8 rapier of World Downfall {holy, rN++} (still there?) rN++: It greatly protects you from negative energy. a +0 leather armour (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (71, 9, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 16, D) a wand of flame (14) a +2 falchion of flaming (71, 17, D) a staff of air (71, 26, D) a staff of earth (unseen) (71, 27, D) a staff of earth (unseen) (71, 29, D) a +2 scimitar of flaming (still there?) a hell hound corpse (skeletalised by now) (still there?) (71, 36, D) a ring of wizardry (71, 37, D) a +2 war axe of freezing (unseen) (71, 47, D) a +0 dagger (71, 48, D) a staff of earth (unseen) (71, 49, D) a staff of conjuration (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the Exposition on the Arsenical Crevasse (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Frozen Ramparts Ice 3 c - Rimeblight Ice/Necromancy 7 d - Ozocubu's Refrigeration Ice 7 an elf corpse (still there?) (71, 50, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 scale mail (71, 51, D) a +0 short sword (71, 52, D) a +0 halberd of venom (unseen) (71, 53, D) a +0 longbow (still there?) a +2 robe (still there?) an elf corpse (still there?) (72, 9, D) a +5 heavy sling (unseen) (72, 10, D) a +0 rapier a +0 robe (72, 16, D) a staff of conjuration (72, 17, D) a +1 rapier of draining (72, 26, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (72, 47, D) the Folio of Arcane Weapons Spells Type Level a - Static Discharge Conjuration/Air 2 b - Hailstorm Conjuration/Ice 3 c - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (72, 48, D) a +2 arbalest of electrocution (unseen) (72, 49, D) a +0 whip of distortion (unseen) (72, 50, D) a +0 longbow a +0 leather armour (72, 51, D) a +0 rapier a +0 rapier a +0 leather armour an amulet of reflection an elf corpse (72, 52, D) a +0 short sword an elf corpse (73, 1, D) a ring of flight (73, 20, D) an acid dragon corpse (skeletalised by now) (73, 26, D) a +2 shortbow of flaming (unseen) (73, 27, D) the +12 orcbow of Dismay {drain, rN+} rN+: It protects you from negative energy. (73, 36, D) an amulet of guardian spirit (73, 37, D) a +6 ring of strength (73, 47, D) a wand of light (6) (73, 48, D) the ring "Xohics" {rN+ Wiz Str+3 Stlth+} [ring of wizardry] It improves your spell success rate. Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Wiz: It increases the success rate of your magical spells. (73, 49, D) a +0 rapier (still there?) a +0 scale mail (still there?) a +1 ring mail of fire resistance (still there?) (73, 50, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 rapier a +0 leather armour (73, 51, D) a +0 long sword an elf corpse (73, 52, D) a +0 long sword a +0 ring mail a +0 long sword an elf corpse (74, 3, D) a +0 scimitar of flaming (unseen) (74, 20, D) a swamp drake corpse (skeletalised by now) (74, 47, D) the +2 buckler of the Beginning {^Contam +Blink rC+ Str+3 SInv} Str+3: It affects your strength (+3). rC+: It protects you from cold. SInv: It lets you see invisible. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. (unseen) (74, 48, D) the +2 dagger "Bomoger" {spect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (74, 49, D) a +0 long sword (still there?) a +0 scale mail (still there?) a +0 heavy battleaxe (still there?) (74, 51, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour an elf corpse an elf corpse (74, 52, D) a +0 short sword a +0 short sword an elf corpse (74, 54, D) a +5 scimitar of holy wrath (unseen) (75, 1, D) an amulet of regeneration (75, 19, D) a steam dragon corpse (skeletalised by now) (75, 47, D) a maw talisman (75, 48, D) a staff of conjuration (unseen) (75, 49, D) a +0 shortbow a +0 short sword a +0 leather armour the ring of Ripiog {Fly rElec Wiz Dex-5} [ring of wizardry] It improves your spell success rate. Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. an elf corpse (75, 50, D) a +0 short sword (still there?) a +2 trident of protection (still there?) an elf corpse (still there?) (75, 51, D) a +0 dagger a +0 leather armour an elf corpse (75, 52, D) a +0 long sword