Tabo the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, -1, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 12, D) a wand of mindburst (8) (49, 24, D) a +6 vampiric hand axe (unseen) (49, 36, D) a wand of warping (7) (50, 12, D) a +3 leather armour of poison resistance (unseen) (50, 13, D) the amulet "Vuteilyo" {Acrobat +Inv Str+7 Slay-5} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+7: It affects your strength (+7). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). +Inv: It lets you turn invisible. (50, 24, D) a +4 dagger of venom (unseen) (50, 25, D) the +10 lajatang of the Omega Point {pain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (50, 36, D) a wand of flame (8) (50, 40, D) a +0 robe (51, 12, D) a book of the Dragon (51, 13, D) a +6 ring of intelligence (51, 24, D) a +1 plate armour of cold resistance (unseen) (51, 36, D) a +5 quarterstaff of pain (unseen) (51, 37, D) a wand of mindburst (9) (51, 40, D) a +0 robe (52, 12, D) a book of Transmutation (52, 13, D) the +1 lajatang of the Lettuce {holy, rElec rC- Int+5} Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (unseen) (52, 25, D) a +2 spear of freezing (52, 26, D) a +0 dagger a +0 robe (52, 36, D) the ring of Zueh {rPois rF- rN+ MP+9} [ring of magical power] rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (52, 37, D) a ring of flight (52, 38, D) a storm dragon corpse (53, 12, D) the Codex of Transportation Spells Type Level a - Lesser Beckoning Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Maxwell's Portable Piledriver Translocation 3 (unseen) (53, 13, D) the Cyclopedia of Impulse Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Fulsome Fusillade Conjuration/Alchemy 8 (53, 24, D) a staff of cold (53, 25, D) a staff of earth (unseen) (53, 27, D) a +0 great sword a +0 chain mail an orc corpse (53, 28, D) a +0 trident a +0 leather armour (53, 36, D) the +7 flail of Crusades {freeze, rF+} rF+: It protects you from fire. (53, 37, D) a +2 leather armour of poison resistance (53, 41, D) a +0 robe (54, 12, D) a +2 hand axe of flaming (unseen) (54, 13, D) a wand of mindburst (5) (54, 25, D) the ring "Bobar" {Will+ AC+4 SInv} [ring of protection] AC+4: It affects your AC (+4). Will+: It increases your willpower. SInv: It lets you see invisible. (54, 27, D) a +0 trident a +0 hand axe a boomerang a +0 chain mail an orc corpse (54, 28, D) a +0 long sword 2 boomerangs a +0 plate armour a +0 giant club a +0 short sword a +0 plate armour an ogre corpse (54, 29, D) a +0 giant spiked club a +0 giant club an ogre corpse (55, 12, D) a staff of fire (unseen) (55, 13, D) a wand of warping (4) (55, 24, D) a wand of quicksilver (8) (55, 27, D) a +0 glaive 2 boomerangs a +0 plate armour (55, 28, D) a +0 short sword a +0 chain mail an orc corpse (56, 15, D) a death scarab corpse (59, 36, D) the staff of the Hated {Will+ Dex-4 SInv Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). Will+: It increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (59, 37, D) a wand of warping (5) (60, 36, D) a +5 ring of evasion (60, 37, D) a +1 leather armour of cold resistance (61, 0, D) the amulet of Junyuru {rN++ Regen+} [amulet of regeneration] rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a +0 hand axe (still there?) a +3 heavy orcbow (still there?) (61, 36, D) a +2 ring mail of positive energy (61, 37, D) a +3 great sword of distortion (unseen) (61, 39, D) a +0 scimitar a +0 chain mail (61, 40, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (62, 0, D) the +7 hand axe of Luhiw {venom, Str+6} Str+6: It affects your strength (+6). (62, 2, D) a +1 glaive of freezing (62, 4, D) a +2 short sword of freezing (unseen) (62, 8, D) a wand of paralysis (5) (62, 9, D) a wand of warping (6) (62, 17, D) a +1 dagger of holy wrath (unseen) (62, 26, D) the +4 spear "Badab" {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (62, 27, D) a +0 halberd a wand of mindburst (8) (62, 28, D) a +0 war axe (62, 36, D) a +3 halberd of venom (unseen) (62, 37, D) a +7 longbow (unseen) (62, 39, D) a +0 dagger a +0 robe a troll corpse (62, 40, D) a +0 halberd a +0 orcbow a +0 plate armour (63, 0, D) a +2 antimagic lajatang (unseen) (63, 3, D) a +0 short sword a +0 leather armour (63, 8, D) an amulet of regeneration (63, 16, D) a staff of death (unseen) (63, 17, D) a staff of conjuration (63, 20, D) a +0 short sword a naga corpse (63, 26, D) a wand of quicksilver (6) (63, 27, D) a +2 ring mail of poison resistance (63, 28, D) a +0 club (63, 30, D) a +0 broad axe (63, 36, D) the +8 whip "Josowkaq" {freeze, Will++} Will++: It greatly increases your willpower. (unseen) (63, 37, D) a +3 leather armour of positive energy (unseen) (63, 38, D) a +0 dire flail a +0 plate armour (63, 39, D) a +0 hand axe a +0 chain mail (63, 40, D) a +0 giant spiked club (64, 16, D) a wand of quicksilver (6) (64, 17, D) a staff of earth (unseen) (64, 19, D) a ball python corpse a ball python corpse (64, 20, D) a ball python corpse a ball python corpse (64, 26, D) a +0 club (still there?) a +3 mace of protection (still there?) a draconian corpse (still there?) (64, 27, D) the staff of Wiblirewn {Dex+4 Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (64, 28, D) a +0 glaive a white draconian corpse (64, 29, D) a +0 morningstar (64, 38, D) a +0 arbalest (64, 39, D) a +0 flail a +0 chain mail (65, 20, D) a ball python corpse (65, 26, D) a +4 ring of protection (68, 0, D) the ring of Golum {rCorr Int+4} [ring of resist corrosion] Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (69, 0, D) a +4 hand axe of flaming (unseen) (69, 36, D) a wand of digging (7) (70, 9, D) the ring of Henotheism {Int+6 Dex+2 SInv} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (70, 36, D) a wand of quicksilver (5) (70, 37, D) the +2 halberd "Cudap" {venom, *Rage rElec Int+7} Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (71, 16, D) a staff of cold (unseen) (71, 19, D) a +0 trident (71, 20, D) a +0 trident (71, 26, D) a staff of cold (unseen) (71, 27, D) a +4 bardiche of protection (unseen) (71, 30, D) a hell hound corpse (71, 36, D) a wand of warping (4) (71, 37, D) a +2 mace of draining (72, 8, D) a +1 trident of venom (unseen) (72, 9, D) a wand of quicksilver (4) (72, 16, D) a book of Decay (72, 17, D) a +2 robe (unseen) (72, 20, D) a +0 shortbow (72, 21, D) a +0 shortbow (72, 26, D) the +1 leather armour of Ashenzari's Envy {rC+ Will+++ Slay-2 SInv} Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rC+: It protects you from cold. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. (72, 27, D) a +3 giant club (72, 31, D) a hell hog corpse (72, 36, D) a +3 plate armour of poison resistance (unseen) (72, 37, D) a staff of cold (unseen) (73, 16, D) a +3 orcbow of electrocution (unseen) (73, 17, D) a book of Weapons (73, 19, D) a +0 shortbow a centaur corpse (73, 26, D) a +2 vampiric spear (unseen) (73, 27, D) a +2 robe of willpower (unseen) (73, 31, D) a hell hog corpse (73, 36, D) the +12 orcbow of Fimbulwinter {freeze, +Blink rElec Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (73, 37, D) a ring of positive energy (74, 20, D) a +0 trident a boomerang a merfolk corpse (75, 1, D) the +0 trident "Moomny" {drain, *Rage Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen)