Dungeon Sprint DCSS version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 8898328485898998603 0 Tabo the Vexing (level 1, 9/9 HPs) Began as a Vine Stalker Hexslinger on Aug 30, 2024. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:10 (18 turns). Tabo the Vexing (Vine Stalker Hexslinger) Turns: 18, Time: 00:00:10 Health: 9/9 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.08/turn %: no teleportation, guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison h - a scroll of blinking Potions d - a potion of curing e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: - Level 0.8 Fighting + Level 0.0 Long Blades - Level 1.7 Ranged Weapons - Level 1.5 Dodging - Level 1.1 Spellcasting - Level 3.0 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 exclusion, Psyche Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Tabo the Vine Stalker Hexslinger. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Adjust (i)tems, (s)pells, or (a)bilities? Huh? You open the door. There is an open door to the Entrance Hall (Safe) here. Press: ? - help, . - travel You can't see that place. Placed new exclusion. Reduced exclusion size to a single square. You open the huge gate. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You open the large door. A quasit, Psyche and a deep elf zephyrmancer come into view. Psyche is wielding a +2 dagger of chaos. The quasit gives a chilling moan. Psyche shouts! The deep elf zephyrmancer shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #................+ +................+ #......#..#......# #................# ####'#####''###### #.......##''##### #.......##......# #.......##......# #...<...###.@..## #.......# ##5'## #.......# @...# #.......# ......# ##########......+ #...e..# ##....## ##++## You could see a deep elf zephyrmancer, Psyche and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Tabo the Vine Stalker Hexslinger began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 3/3 17 | D | Noticed a quasit 17 | D | Noticed Psyche 17 | D | Noticed a deep elf zephyrmancer 18 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_5, final_vault] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 12 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 12 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 18 daAuts